// AllocHeaders() allocates WXSOUND_MAX_QUEUE (= 128) blocks for an operation
// queue. It uses AllocHeader() for each element.
//
-// Once it has allocated all blocks, it returns true and if an error occured
+// Once it has allocated all blocks, it returns true and if an error occurred
// it returns false.
// -------------------------------------------------------------------------
bool wxSoundStreamWin::AllocHeaders(int mode)