class WXDLLEXPORT wxMask;
class WXDLLEXPORT wxCursor;
class WXDLLEXPORT wxControl;
+class WXDLLEXPORT wxImage;
// ----------------------------------------------------------------------------
// Bitmap data
// ------------
wxDC* m_pSelectedInto;
- HPS m_hPresentationSpace;
- // optional mask for transparent drawing
+ //
+ // Optional mask for transparent drawing
+ //
wxMask* m_pBitmapMask;
-};
+}; // end of CLASS wxBitmapRefData
// ----------------------------------------------------------------------------
// wxBitmap: a mono or colour bitmap
// Copy constructors
inline wxBitmap(const wxBitmap& rBitmap)
- { Init(); Ref(rBitmap); }
+ { Init(); Ref(rBitmap); SetHandle(rBitmap.GetHandle()); }
// Initialize with raw data
wxBitmap( const char bits[]
);
// Initialize with XPM data
- wxBitmap( char** ppData
- ,wxControl* pAnItem = NULL
- );
+ wxBitmap(const char** ppData) { CreateFromXpm(ppData); }
+ wxBitmap(char** ppData) { CreateFromXpm((const char**)ppData); }
- // Load a file or resource
- wxBitmap( const wxString& rName
+ // Load a resource
+ wxBitmap( int nId
,long lType = wxBITMAP_TYPE_BMP_RESOURCE
);
+ // For compatiability with other ports, under OS/2 does same as default ctor
+ inline wxBitmap( const wxString& WXUNUSED(rFilename)
+ ,long WXUNUSED(lType)
+ )
+ { Init(); }
// New constructor for generalised creation from data
wxBitmap( void* pData
,long lType
,int nDepth = -1
);
+ wxBitmap( const wxImage& image, int depth = -1 )
+ { (void)CreateFromImage(image, depth); }
+
// we must have this, otherwise icons are silently copied into bitmaps using
// the copy ctor but the resulting bitmap is invalid!
inline wxBitmap(const wxIcon& rIcon)
virtual ~wxBitmap();
+ wxImage ConvertToImage() const;
+
+ // get the given part of bitmap
+ wxBitmap GetSubBitmap(const wxRect& rRect) const;
+
// copies the contents and mask of the given (colour) icon to the bitmap
bool CopyFromIcon(const wxIcon& rIcon);
,int nHeight
,int nDepth = 1
);
- virtual bool LoadFile( const wxString& rName
+ virtual bool LoadFile( int nId
,long lType = wxBITMAP_TYPE_BMP_RESOURCE
);
virtual bool SaveFile( const wxString& rName
void SetMask(wxMask* pMask) ;
- inline bool operator==(const wxBitmap& rBitmap)
+ inline bool operator==(const wxBitmap& rBitmap) const
{ return m_refData == rBitmap.m_refData; }
- inline bool operator!=(const wxBitmap& rBitmap)
+ inline bool operator!=(const wxBitmap& rBitmap) const
{ return m_refData != rBitmap.m_refData; }
#if WXWIN_COMPATIBILITY_2
inline wxDC* GetSelectedInto() const
{ return (GetBitmapData() ? GetBitmapData()->m_pSelectedInto : (wxDC*) NULL); }
+ inline bool IsMono(void) const { return m_bIsMono; }
+
// An OS/2 version that probably doesn't do anything like the msw version
wxBitmap GetBitmapForDC(wxDC& rDc) const;
inline virtual wxGDIImageRefData* CreateData() const
{ return new wxBitmapRefData; }
+ // creates the bitmap from XPM data, supposed to be called from ctor
+ bool CreateFromXpm(const char** ppData);
+ bool CreateFromImage(const wxImage& image, int depth);
+
private:
bool CopyFromIconOrCursor(const wxGDIImage& rIcon);
- HDC m_hDc;
- HPS m_hPs;
+ bool m_bIsMono;
DECLARE_DYNAMIC_CLASS(wxBitmap)
-};
+}; // end of CLASS wxBitmap
// ----------------------------------------------------------------------------
// wxMask: a mono bitmap used for drawing bitmaps transparently.
protected:
WXHBITMAP m_hMaskBitmap;
DECLARE_DYNAMIC_CLASS(wxMask)
-};
+}; // end of CLASS wxMask
// ----------------------------------------------------------------------------
// wxBitmapHandler is a class which knows how to load/save bitmaps to/from file
,int nDepth = 1
);
virtual bool LoadFile( wxBitmap* pBitmap
- ,const wxString& rName
+ ,int nId
,long lFlags
,int nDesiredWidth
,int nDesiredHeight
,int nDepth = 1
);
virtual bool Load( wxGDIImage* pImage
- ,const wxString& rName
+ ,int nId
,long lFlags
,int nDesiredWidth
,int nDesiredHeight
,int lType
);
private:
+ inline virtual bool Load( wxGDIImage* pImage
+ ,const wxString& rName
+ ,HPS hPs
+ ,long lFlags
+ ,int nDesiredWidth
+ ,int nDesiredHeight
+ )
+ { return FALSE; }
DECLARE_DYNAMIC_CLASS(wxBitmapHandler)
-};
+}; // end of CLASS wxBitmapHandler
#endif
// _WX_BITMAP_H_