#
!include <ntwin32.mak>
+WXVERSION=21b8
WIN95=1
!if "$(WIN95)" == "0"
OBJSUFF=obj
SRCSUFF=cpp
+WAITFLAG=/w
+
# If you set wxUSE_IOSTREAMH to 0, remove -Dtry=__try -Dexcept=__except -Dleave=__leave -Dfinally=__finally
#WINFLAGS=-c -W3 -Dtry=__try -Dexcept=__except -Dleave=__leave -Dfinally=__finally -DCRTAPI1=_cdecl -DCRTAPI2=_cdecl -nologo -D_X86_=1 -DWIN32 -D__WIN32__ $(WINVERSION)
WINFLAGS=-c -W3 -DCRTAPI1=_cdecl -DCRTAPI2=_cdecl -nologo -D_X86_=1 -DWIN32 -D__WIN32__ $(WINVERSION)
#--------------------------------------------------------------------
# Normal application - - - wx.lib
#
-# wxWin as DLL Defined - Defined wx200.lib
+# wxWin as DLL Defined - Defined wx$(WXVERSION).lib
#
-# App using wxWin DLL - Defined - wx200.lib
+# App using wxWin DLL - Defined - wx$(WXVERSION).lib
#
# App built as one DLL Defined - - wx.lib
#
# This sets 'D' to a suitable directory name
# for this kind of build, and WXLIBNAME to one of wx (static release), wx_d (static debug),
-# wx200 (DLL release), wx200_d (DLL debug)
+# wx$(WXVERSION) (DLL release), wx$(WXVERSION)_d (DLL debug)
!if "$(WXMAKINGDLL)" == "1" || "$(WXUSINGDLL)" == "1"
-WXLIBNAME=wx200
+WXLIBNAME=wx$(WXVERSION)
!else
WXLIBNAME=wx
!endif
+!if "$(NEW_WXLIBNAME)" != ""
+WXLIBNAME=$(NEW_WXLIBNAME)
+!endif
+
!if "$(FINAL)" == "1"
D=Release
!else
D=Debug
-WXLIBNAME=$(WXLIBNAME)_d
+LIBEXT=_d
+WXLIBNAME=$(WXLIBNAME)$(LIBEXT)
!endif
!if "$(WXMAKINGDLL)" == "1" || "$(WXUSINGDLL)" == "1"
WXLIB=$(WXDIR)\lib\$(WXLIBNAME).lib
INC=-I$(WXINC) -I$(WXDIR)/src/png -I$(WXDIR)/src/zlib -I$(WXDIR)/src/jpeg $(EXTRAINC)
-LIBS = $(EXTRALIBS) $(WXLIB) $(WINLIBS) $(WXDIR)\lib\winpng.lib $(WXDIR)\lib\zlib.lib $(WXDIR)\lib\xpm.lib
+LIBS = $(EXTRALIBS) $(WXLIB) $(WINLIBS) $(WXDIR)\lib\winpng.lib $(WXDIR)\lib\zlib.lib $(WXDIR)\lib\jpeg.lib $(WXDIR)\lib\xpm.lib
MAKEPRECOMP=/YcWX/WXPREC.H
OPTIONS=
DUMMYOBJ=$(WXDIR)\src\msw\$D\$(DUMMY).obj
+.c.obj:
+ cl @<<
+$(CPPFLAGS2) /Fo$@ /c $<
+<<
+
+.cpp.obj:
+ cl @<<
+$(CPPFLAGS2) /Fo$@ /c $<
+<<
+