#include "wx/module.h"
#include "wx/memory.h"
-#if USE_WX_RESOURCES
+#if wxUSE_WX_RESOURCES
#include "wx/resource.h"
#endif
-#if USE_POSTSCRIPT
-#include "wx/postscrp.h"
-#endif
-
#include <string.h>
extern char *wxBuffer;
wxBuffer = new char[BUFSIZ + 512];
#endif
-#if (WXDEBUG && USE_MEMORY_TRACING) || USE_DEBUG_CONTEXT
+#if (WXDEBUG && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
streambuf* sBuf = new wxDebugStreamBuf;
ostream* oStr = new ostream(sBuf) ;
wxTheColourDatabase->Initialize();
wxInitializeStockObjects();
-#if USE_WX_RESOURCES
+#if wxUSE_WX_RESOURCES
wxInitializeResourceSystem();
#endif
- // For PostScript printing
-#if USE_POSTSCRIPT
- wxInitializePrintSetupData();
- wxThePrintPaperDatabase = new wxPrintPaperDatabase;
- wxThePrintPaperDatabase->CreateDatabase();
-#endif
-
wxBitmap::InitStandardHandlers();
wxModule::RegisterModules();
{
wxModule::CleanUpModules();
-#if USE_WX_RESOURCES
+#if wxUSE_WX_RESOURCES
wxCleanUpResourceSystem();
#endif
delete wxTheColourDatabase;
wxTheColourDatabase = NULL;
-#if USE_POSTSCRIPT
- wxInitializePrintSetupData(FALSE);
- delete wxThePrintPaperDatabase;
- wxThePrintPaperDatabase = NULL;
-#endif
-
wxBitmap::CleanUpHandlers();
delete[] wxBuffer;
delete wxTheApp;
wxTheApp = NULL;
-#if (WXDEBUG && USE_MEMORY_TRACING) || USE_DEBUG_CONTEXT
+#if (WXDEBUG && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
// At this point we want to check if there are any memory
// blocks that aren't part of the wxDebugContext itself,
// as a special case. Then when dumping we need to ignore