dc.DrawRectangle(button_rect);
dc.DrawRectangle(dropdown_rect);
}
+ else if (item.GetState() & wxAUI_BUTTON_STATE_CHECKED)
+ {
+ // Notice that this branch must come after the hover one to ensure the
+ // correct appearance when the mouse hovers over a checked item.
+ dc.SetPen(wxPen(m_highlight_colour));
+ dc.SetBrush(wxBrush(m_highlight_colour.ChangeLightness(170)));
+ dc.DrawRectangle(button_rect);
+ dc.DrawRectangle(dropdown_rect);
+ }
wxBitmap bmp;
wxBitmap dropbmp;
}
else if (item.kind == wxITEM_CHECK)
{
- // draw a toggle button
- m_art->DrawButton(dc, this, item, item_rect);
+ // draw either a regular or dropdown toggle button
+ if (!item.dropdown)
+ m_art->DrawButton(dc, this, item, item_rect);
+ else
+ m_art->DrawDropDownButton(dc, this, item, item_rect);
}
else if (item.kind == wxITEM_RADIO)
{