/////////////////////////////////////////////////////////////////////////////
-// Name: panelg.cpp
-// Purpose: wxPanel
-// Author: Julian Smart
+// Name: src/generic/panelg.cpp
+// Purpose: wxPanel and the keyboard handling code
+// Author: Julian Smart, Robert Roebling, Vadim Zeitlin
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
-// Licence: wxWindows license
+// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
+// ============================================================================
+// declarations
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
+
#ifdef __GNUG__
-#pragma implementation "panelg.h"
+ #pragma implementation "panelg.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
-#pragma hdrstop
+ #pragma hdrstop
#endif
#ifndef WX_PRECOMP
-#include "wx/settings.h"
+ #include "wx/object.h"
+ #include "wx/font.h"
+ #include "wx/colour.h"
+ #include "wx/settings.h"
+ #include "wx/log.h"
#endif
-#include "wx/generic/panelg.h"
+#include "wx/containr.h"
+#include "wx/panel.h"
+
+// ----------------------------------------------------------------------------
+// wxWin macros
+// ----------------------------------------------------------------------------
-#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxPanel, wxWindow)
BEGIN_EVENT_TABLE(wxPanel, wxWindow)
- EVT_SYS_COLOUR_CHANGED(wxPanel::OnSysColourChanged)
- EVT_NAVIGATION_KEY(wxPanel::OnNavigationKey)
+ EVT_SYS_COLOUR_CHANGED(wxPanel::OnSysColourChanged)
+
+ EVT_SIZE(wxPanel::OnSize)
+
+ WX_EVENT_TABLE_CONTROL_CONTAINER(wxPanel)
END_EVENT_TABLE()
-#endif
+// ============================================================================
+// implementation
+// ============================================================================
+
+WX_DELEGATE_TO_CONTROL_CONTAINER(wxPanel)
+
+// ----------------------------------------------------------------------------
+// wxPanel creation
+// ----------------------------------------------------------------------------
-wxPanel::wxPanel()
+void wxPanel::Init()
{
+ m_container.SetContainerWindow(this);
}
bool wxPanel::Create(wxWindow *parent, wxWindowID id,
long style,
const wxString& name)
{
- bool ret = wxWindow::Create(parent, id, pos, size, style, name);
-
- if ( ret ) {
-#ifndef __WXGTK__
- SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
- SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
-#endif
- }
-
- return ret;
+ return wxWindow::Create(parent, id, pos, size, style, name);
}
-void wxPanel::InitDialog(void)
+wxPanel::~wxPanel()
{
- wxInitDialogEvent event(GetId());
- event.SetEventObject(this);
- GetEventHandler()->ProcessEvent(event);
}
-void wxPanel::SetFocus()
+void wxPanel::InitDialog()
{
- SetFocusToNextChild();
+ wxInitDialogEvent event(GetId());
+ event.SetEventObject(this);
+ GetEventHandler()->ProcessEvent(event);
}
+// ----------------------------------------------------------------------------
+// event handlers
+// ----------------------------------------------------------------------------
+
// Responds to colour changes, and passes event on to children.
void wxPanel::OnSysColourChanged(wxSysColourChangedEvent& event)
{
- SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
+ SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
Refresh();
// Propagate the event to the non-top-level children
wxWindow::OnSysColourChanged(event);
}
-void wxPanel::OnNavigationKey(wxNavigationKeyEvent& event)
+void wxPanel::OnSize(wxSizeEvent& event)
{
- // don't process these ones here
- if ( event.IsWindowChange() ) {
+#if wxUSE_CONSTRAINTS
+ if (GetAutoLayout())
+ Layout();
+#endif // wxUSE_CONSTRAINTS
event.Skip();
- return;
- }
-
- // first of all, find the window which currently has the focus
- wxNode *node = GetChildren()->First();
- wxWindow *winFocus = event.GetCurrentFocus();
-
- // @@@ no FindFocus() in wxGTK
- #ifndef __WXGTK__
- if ( winFocus == NULL )
- winFocus = wxWindow::FindFocus();
- #endif
-
- while ( node != NULL ) {
- if ( node->Data() == winFocus )
- break;
-
- node = node->Next();
- }
-
- if ( !SetFocusToNextChild(node, event.GetDirection()) )
- event.Skip();
-}
-
-// set focus to the next child which accepts it (or first/last if node == NULL)
-bool wxPanel::SetFocusToNextChild(wxNode *node, bool bForward)
-{
- // @@ using typed list would be better...
- #define WIN(node) ((wxWindow *)(node->Data()))
-
- bool bFound = FALSE; // have we found a window we will set focus to?
-
- wxList *children = GetChildren();
- if ( node == NULL ) {
- // we've never had focus before
- node = bForward ? children->First() : children->Last();
- if ( node == NULL ) {
- // no children
- return FALSE;
- }
-
- bFound = WIN(node)->AcceptsFocus();
- }
-#if 0 // to restore when it will really work (now it's triggered all the time)
- else {
- // just to be sure it's the right one
- wxASSERT( WIN(node)->AcceptsFocus() );
- }
-#endif // 0
-
- // find the next child which accepts focus
- bool bParentWantsIt = TRUE;
- while ( !bFound ) {
- node = bForward ? node->Next() : node->Previous();
- if ( node == NULL ) {
- if ( !bParentWantsIt ) {
- // we've already been here which means that we've done a whole
- // cycle without success - get out from the infinite loop
- return FALSE;
- }
-
- // ask parent if he doesn't want to advance focus to the next panel
- if ( GetParent() != NULL ) {
- wxNavigationKeyEvent event;
- event.SetDirection(bForward);
- event.SetWindowChange(FALSE);
- event.SetCurrentFocus(this);
-
- if ( GetParent()->ProcessEvent(event) )
- return TRUE;
- }
-
- // a sentinel to avoid infinite loops
- bParentWantsIt = FALSE;
-
- // wrap around
- node = bForward ? children->First() : children->Last();
- }
-
- bFound = WIN(node)->AcceptsFocus();
- }
-
- WIN(node)->SetFocus();
-
- #undef WIN
-
- return TRUE;
}