+ void Append( const wxString &item, void* clientData );
+ void Append( const wxString &item, wxClientData* clientData );
+
+ void SetClientData( int n, void* clientData );
+ void* GetClientData( int n );
+ void SetClientObject( int n, wxClientData* clientData );
+ wxClientData* GetClientObject( int n );
+
+ void SetClientObject( wxClientData *data ) { wxControl::SetClientObject( data ); }
+ wxClientData *GetClientObject() const { return wxControl::GetClientObject(); }
+ void SetClientData( void *data ) { wxControl::SetClientData( data ); }
+ void *GetClientData() const { return wxControl::GetClientData(); }
+
+ void Clear();