-class wxGauge: public wxControl
-{
- DECLARE_DYNAMIC_CLASS(wxGauge)
-
- public:
- inline wxGauge(void) { m_rangeMax = 0; m_gaugePos = 0; m_useProgressBar = TRUE; }
-
- inline wxGauge( wxWindow *parent, wxWindowID id,
- int range,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = wxGA_HORIZONTAL,
- const wxValidator& validator = wxDefaultValidator,
- const wxString& name = wxGaugeNameStr )
- {
- Create(parent, id, range, pos, size, style, validator, name);
- }
- bool Create( wxWindow *parent, wxWindowID id,
- int range,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = wxGA_HORIZONTAL,
- const wxValidator& validator = wxDefaultValidator,
- const wxString& name = wxGaugeNameStr );
- void SetShadowWidth( int WXUNUSED(w) ) {};
- void SetBezelFace( int WXUNUSED(w) ) {};
+ void SetShadowWidth( int WXUNUSED(w) ) { }
+ void SetBezelFace( int WXUNUSED(w) ) { }
+ int GetShadowWidth() const { return 0; };
+ int GetBezelFace() const { return 0; };
+
+ // determinate mode API