+ // right
+ SubtractRectFromRgn(hrgn, w - border, 0, w, h);
+}
+
+WXHRGN wxStaticBox::MSWGetRegionWithoutChildren()
+{
+ RECT rc;
+ ::GetWindowRect(GetHwnd(), &rc);
+ HRGN hrgn = ::CreateRectRgn(rc.left, rc.top, rc.right + 1, rc.bottom + 1);
+ bool foundThis = false;
+
+ // iterate over all child windows (not just wxWindows but all windows)
+ for ( HWND child = ::GetWindow(GetHwndOf(GetParent()), GW_CHILD);
+ child;
+ child = ::GetWindow(child, GW_HWNDNEXT) )
+ {
+ if ( ! ::IsWindowVisible(child) )
+ {
+ // if the window isn't visible then it doesn't need clipped
+ continue;
+ }
+
+ LONG style = ::GetWindowLong(child, GWL_STYLE);
+ wxString str(wxGetWindowClass(child));
+ str.UpperCase();
+ if ( str == wxT("BUTTON") && (style & BS_GROUPBOX) == BS_GROUPBOX )
+ {
+ if ( child == GetHwnd() )
+ foundThis = true;
+
+ // Any static boxes below this one in the Z-order can't be clipped
+ // since if we have the case where a static box with a low Z-order
+ // is nested inside another static box with a high Z-order then the
+ // nested static box would be painted over. Doing it this way
+ // unfortunately results in flicker if the Z-order of nested static
+ // boxes is not inside (lowest) to outside (highest) but at least
+ // they are still shown.
+ if ( foundThis )
+ continue;
+ }
+
+ ::GetWindowRect(child, &rc);
+ if ( ::RectInRegion(hrgn, &rc) )
+ {
+ // need to remove WS_CLIPSIBLINGS from all sibling windows
+ // that are within this staticbox if set
+ if ( style & WS_CLIPSIBLINGS )
+ {
+ style &= ~WS_CLIPSIBLINGS;
+ ::SetWindowLong(child, GWL_STYLE, style);
+
+ // MSDN: "If you have changed certain window data using
+ // SetWindowLong, you must call SetWindowPos to have the
+ // changes take effect."
+ ::SetWindowPos(child, NULL, 0, 0, 0, 0,
+ SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER |
+ SWP_FRAMECHANGED);
+ }
+
+ AutoHRGN hrgnChild(::CreateRectRgnIndirect(&rc));
+ ::CombineRgn(hrgn, hrgn, hrgnChild, RGN_DIFF);
+ }
+ }
+
+ return (WXHRGN)hrgn;
+}
+
+// helper for OnPaint(): really erase the background, i.e. do it even if we
+// don't have any non default brush for doing it (DoEraseBackground() doesn't
+// do anything in such case)
+void wxStaticBox::PaintBackground(wxDC& dc, const RECT& rc)
+{
+ // note that we do not use the box background colour here, it shouldn't
+ // apply to its interior for several reasons:
+ // 1. wxGTK doesn't do it
+ // 2. controls inside the box don't get correct bg colour because they
+ // are not our children so we'd have some really ugly colour mix if
+ // we did it
+ // 3. this is backwards compatible behaviour and some people rely on it,
+ // see http://groups.google.com/groups?selm=4252E932.3080801%40able.es
+ wxMSWDCImpl *impl = (wxMSWDCImpl*) dc.GetImpl();
+ HBRUSH hbr = MSWGetBgBrush(impl->GetHDC());
+
+ // if there is no special brush for painting this control, just use the
+ // solid background colour
+ wxBrush brush;
+ if ( !hbr )
+ {
+ brush = wxBrush(GetParent()->GetBackgroundColour());
+ hbr = GetHbrushOf(brush);
+ }
+
+ ::FillRect(GetHdcOf(*impl), &rc, hbr);
+}
+
+void wxStaticBox::PaintForeground(wxDC& dc, const RECT& rc)
+{
+ wxMSWDCImpl *impl = (wxMSWDCImpl*) dc.GetImpl();
+ MSWDefWindowProc(WM_PAINT, (WPARAM)GetHdcOf(*impl), 0);
+
+ // when using XP themes, neither setting the text colour nor transparent
+ // background mode doesn't change anything: the static box def window proc
+ // still draws the label in its own colours, so we need to redraw the text
+ // ourselves if we have a non default fg colour
+ if ( m_hasFgCol && wxUxThemeEngine::GetIfActive() )
+ {
+ // draw over the text in default colour in our colour
+ HDC hdc = GetHdcOf(*impl);
+ ::SetTextColor(hdc, GetForegroundColour().GetPixel());
+
+ const bool rtl = wxTheApp->GetLayoutDirection() == wxLayout_RightToLeft;
+ if ( rtl )
+ ::SetTextAlign(hdc, TA_RTLREADING | TA_RIGHT);
+
+ // Get dimensions of the label
+ const wxString label = GetLabel();
+
+ // choose the correct font
+ AutoHFONT font;
+ SelectInHDC selFont;
+ if ( m_hasFont )
+ {
+ selFont.Init(hdc, GetHfontOf(GetFont()));
+ }
+ else // no font set, use the one set by the theme
+ {
+ wxUxThemeHandle hTheme(this, L"BUTTON");
+ if ( hTheme )
+ {
+ wxUxThemeFont themeFont;
+ if ( wxUxThemeEngine::Get()->GetThemeFont
+ (
+ hTheme,
+ hdc,
+ BP_GROUPBOX,
+ GBS_NORMAL,
+ TMT_FONT,
+ themeFont.GetPtr()
+ ) == S_OK )
+ {
+ font.Init(themeFont.GetLOGFONT());
+ if ( font )
+ selFont.Init(hdc, font);
+ }
+ }
+ }
+
+ // Get the font extent
+ int width, height;
+ dc.GetTextExtent(wxStripMenuCodes(label, wxStrip_Mnemonics),
+ &width, &height);
+
+ int x;
+ int y = height;
+
+ // first we need to correctly paint the background of the label
+ // as Windows ignores the brush offset when doing it
+ //
+ // FIXME: value of x is hardcoded as this is what it is on my system,
+ // no idea if it's true everywhere
+ RECT dimensions = {0, 0, 0, y};
+ if ( !rtl )
+ {
+ x = 9;
+ dimensions.left = x;
+ dimensions.right = x + width;
+ }
+ else
+ {
+ x = rc.right - 7;
+ dimensions.left = x - width;
+ dimensions.right = x;
+ }
+
+ // need to adjust the rectangle to cover all the label background
+ dimensions.left -= 2;
+ dimensions.right += 2;
+ dimensions.bottom += 2;
+
+ if ( UseBgCol() )
+ {
+ // our own background colour should be used for the background of
+ // the label: this is consistent with the behaviour under pre-XP
+ // systems (i.e. without visual themes) and generally makes sense
+ wxBrush brush = wxBrush(GetBackgroundColour());
+ wxMSWDCImpl *impl = (wxMSWDCImpl*) dc.GetImpl();
+ ::FillRect(GetHdcOf(*impl), &dimensions, GetHbrushOf(brush));
+ }
+ else // paint parent background
+ {
+ PaintBackground(dc, dimensions);
+ }
+
+ UINT drawTextFlags = DT_SINGLELINE | DT_VCENTER;
+
+ // determine the state of UI queues to draw the text correctly under XP
+ // and later systems
+ static const bool isXPorLater = wxGetWinVersion() >= wxWinVersion_XP;
+ if ( isXPorLater )
+ {
+ if ( ::SendMessage(GetHwnd(), WM_QUERYUISTATE, 0, 0) &
+ UISF_HIDEACCEL )
+ {
+ drawTextFlags |= DT_HIDEPREFIX;
+ }
+ }
+
+ // now draw the text
+ if ( !rtl )
+ {
+ RECT rc2 = { x, 0, x + width, y };
+ ::DrawText(hdc, label.wx_str(), label.length(), &rc2,
+ drawTextFlags);
+ }
+ else // RTL
+ {
+ RECT rc2 = { x, 0, x - width, y };
+ ::DrawText(hdc, label.wx_str(), label.length(), &rc2,
+ drawTextFlags | DT_RTLREADING);
+ }
+ }
+}
+
+void wxStaticBox::OnPaint(wxPaintEvent& WXUNUSED(event))
+{
+ RECT rc;
+ ::GetClientRect(GetHwnd(), &rc);
+
+ // draw the entire box in a memory DC
+ wxMemoryDC memdc;
+ wxBitmap bitmap(rc.right, rc.bottom);
+ memdc.SelectObject(bitmap);
+
+ PaintBackground(memdc, rc);
+ PaintForeground(memdc, rc);
+
+ // now only blit the static box border itself, not the interior, to avoid
+ // flicker when background is drawn below
+ //
+ // note that it seems to be faster to do 4 small blits here and then paint
+ // directly into wxPaintDC than painting background in wxMemoryDC and then
+ // blitting everything at once to wxPaintDC, this is why we do it like this
+ wxPaintDC dc(this);
+ int borderTop, border;
+ GetBordersForSizer(&borderTop, &border);
+
+ // top
+ dc.Blit(border, 0, rc.right - border, borderTop,
+ &memdc, border, 0);
+ // bottom
+ dc.Blit(border, rc.bottom - border, rc.right - border, border,
+ &memdc, border, rc.bottom - border);
+ // left
+ dc.Blit(0, 0, border, rc.bottom,
+ &memdc, 0, 0);
+ // right (note that upper and bottom right corners were already part of the
+ // first two blits so we shouldn't overwrite them here to avoi flicker)
+ dc.Blit(rc.right - border, borderTop,
+ border, rc.bottom - borderTop - border,
+ &memdc, rc.right - border, borderTop);
+
+
+ // create the region excluding box children
+ AutoHRGN hrgn((HRGN)MSWGetRegionWithoutChildren());
+ RECT rcWin;
+ ::GetWindowRect(GetHwnd(), &rcWin);
+ ::OffsetRgn(hrgn, -rcWin.left, -rcWin.top);
+
+ // and also the box itself
+ MSWGetRegionWithoutSelf((WXHRGN) hrgn, rc.right, rc.bottom);
+ wxMSWDCImpl *impl = (wxMSWDCImpl*) dc.GetImpl();
+ HDCClipper clipToBg(GetHdcOf(*impl), hrgn);
+
+ // paint the inside of the box (excluding box itself and child controls)
+ PaintBackground(dc, rc);
+}
+
+#endif // !__WXWINCE__
+
+#endif // wxUSE_STATBOX