bool Read(const wxString& key, bool* val) const;
bool Read(const wxString& key, bool* val, bool defVal) const;
+#if wxUSE_BASE64
// read a binary data block
bool Read(const wxString& key, wxMemoryBuffer* data) const
- { return DoReadBinary(key, data); }
+ { return DoReadBinary(key, data); }
// no default version since it does not make sense for binary data
+#endif // wxUSE_BASE64
// convenience functions returning directly the value (we don't have them for
// int/double/bool as there would be ambiguities with the long one then)
bool Write(const wxString& key, bool value)
{ return DoWriteBool(key, value); }
+#if wxUSE_BASE64
bool Write(const wxString& key, const wxMemoryBuffer& buf)
{ return DoWriteBinary(key, buf); }
+#endif // wxUSE_BASE64
// we have to provide a separate version for C strings as otherwise they
// would be converted to bool and not to wxString as expected!
virtual bool DoReadInt(const wxString& key, int *pi) const;
virtual bool DoReadDouble(const wxString& key, double* val) const;
virtual bool DoReadBool(const wxString& key, bool* val) const;
+#if wxUSE_BASE64
virtual bool DoReadBinary(const wxString& key, wxMemoryBuffer* buf) const = 0;
+#endif // wxUSE_BASE64
virtual bool DoWriteString(const wxString& key, const wxString& value) = 0;
virtual bool DoWriteLong(const wxString& key, long value) = 0;
virtual bool DoWriteInt(const wxString& key, int value);
virtual bool DoWriteDouble(const wxString& key, double value);
virtual bool DoWriteBool(const wxString& key, bool value);
+#if wxUSE_BASE64
virtual bool DoWriteBinary(const wxString& key, const wxMemoryBuffer& buf) = 0;
+#endif // wxUSE_BASE64
private:
// are we doing automatic environment variable expansion?