#include "wx/animate.h"
#include "wx/bitmap.h"
+#include "wx/log.h"
+#include "wx/brush.h"
+#include "wx/image.h"
+#include "wx/dcmemory.h"
-const wxChar wxAnimationCtrlNameStr[] = wxT("animationctrl");
+const char wxAnimationCtrlNameStr[] = "animationctrl";
// global object
wxAnimation wxNullAnimation;
IMPLEMENT_ABSTRACT_CLASS(wxAnimationCtrlBase, wxControl)
+// ----------------------------------------------------------------------------
+// wxAnimationCtrlBase
+// ----------------------------------------------------------------------------
+
+void wxAnimationCtrlBase::UpdateStaticImage()
+{
+ if (!m_bmpStaticReal.IsOk() || !m_bmpStatic.IsOk())
+ return;
+
+ // if given bitmap is not of the right size, recreate m_bmpStaticReal accordingly
+ const wxSize &sz = GetClientSize();
+ if (sz.GetWidth() != m_bmpStaticReal.GetWidth() ||
+ sz.GetHeight() != m_bmpStaticReal.GetHeight())
+ {
+ if (!m_bmpStaticReal.IsOk() ||
+ m_bmpStaticReal.GetWidth() != sz.GetWidth() ||
+ m_bmpStaticReal.GetHeight() != sz.GetHeight())
+ {
+ // need to (re)create m_bmpStaticReal
+ if (!m_bmpStaticReal.Create(sz.GetWidth(), sz.GetHeight(),
+ m_bmpStatic.GetDepth()))
+ {
+ wxLogDebug(wxT("Cannot create the static bitmap"));
+ m_bmpStatic = wxNullBitmap;
+ return;
+ }
+ }
+
+ if (m_bmpStatic.GetWidth() <= sz.GetWidth() &&
+ m_bmpStatic.GetHeight() <= sz.GetHeight())
+ {
+ // clear the background of m_bmpStaticReal
+ wxBrush brush(GetBackgroundColour());
+ wxMemoryDC dc;
+ dc.SelectObject(m_bmpStaticReal);
+ dc.SetBackground(brush);
+ dc.Clear();
+
+ // center the user-provided bitmap in m_bmpStaticReal
+ dc.DrawBitmap(m_bmpStatic,
+ (sz.GetWidth()-m_bmpStatic.GetWidth())/2,
+ (sz.GetHeight()-m_bmpStatic.GetHeight())/2,
+ true /* use mask */ );
+ }
+ else
+ {
+ // the user-provided bitmap is bigger than our control, strech it
+ wxImage temp(m_bmpStatic.ConvertToImage());
+ temp.Rescale(sz.GetWidth(), sz.GetHeight(), wxIMAGE_QUALITY_HIGH);
+ m_bmpStaticReal = wxBitmap(temp);
+ }
+ }
+}
+
+void wxAnimationCtrlBase::SetInactiveBitmap(const wxBitmap &bmp)
+{
+ m_bmpStatic = bmp;
+ m_bmpStaticReal = bmp;
+
+ // if not playing, update the control now
+ // NOTE: DisplayStaticImage() will call UpdateStaticImage automatically
+ if ( !IsPlaying() )
+ DisplayStaticImage();
+}
+
#endif // wxUSE_ANIMATIONCTRL