// ============================================================================
void gdk_pixbuf_area_updated(GdkPixbufLoader *loader,
- gint x,
- gint y,
- gint width,
- gint height,
+ gint WXUNUSED(x),
+ gint WXUNUSED(y),
+ gint WXUNUSED(width),
+ gint WXUNUSED(height),
wxAnimation *anim)
{
if (anim && anim->GetPixbuf() == NULL)
g_object_ref(m_pixbuf);
}
+wxAnimation::wxAnimation(GdkPixbufAnimation *p)
+{
+ m_pixbuf = p;
+ if ( m_pixbuf )
+ g_object_ref(m_pixbuf);
+}
+
wxAnimation& wxAnimation::operator=(const wxAnimation& that)
{
if (this != &that)
bool wxAnimation::LoadFile(const wxString &name, wxAnimationType WXUNUSED(type))
{
UnRef();
- m_pixbuf = gdk_pixbuf_animation_new_from_file(
- wxConvFileName->cWX2MB(name), NULL);
+ m_pixbuf = gdk_pixbuf_animation_new_from_file(name.fn_str(), NULL);
return IsOk();
}
return true;
}
-wxImage wxAnimation::GetFrame(size_t i) const
+wxImage wxAnimation::GetFrame(unsigned int WXUNUSED(frame)) const
{
return wxNullImage;
}
long style,
const wxString& name)
{
- m_needParent = true;
- m_acceptsFocus = true;
-
if (!PreCreation( parent, pos, size ) ||
!base_type::CreateBase(parent, id, pos, size, style & wxWINDOW_STYLE_MASK,
wxDefaultValidator, name))
SetWindowStyle(style);
m_widget = gtk_image_new();
- gtk_widget_show( GTK_WIDGET(m_widget) );
+ gtk_widget_show(m_widget);
m_parent->DoAddChild( this );
h = gdk_pixbuf_animation_get_height(m_anim);
// update our size to fit animation
- SetSize(w, h);
+ SetSize(w, h);
}
void wxAnimationCtrl::ResetAnim()
DisplayStaticImage();
}
-void wxAnimationCtrl::SetInactiveBitmap(const wxBitmap &bmp)
-{
- m_bmpStatic = bmp;
-
- // update the pixbuf associated with m_widget now...
- if (!IsPlaying())
- DisplayStaticImage();
-}
-
void wxAnimationCtrl::DisplayStaticImage()
{
wxASSERT(!IsPlaying());
- if (m_bmpStatic.IsOk())
+ // m_bmpStaticReal will be updated only if necessary...
+ UpdateStaticImage();
+
+ if (m_bmpStaticReal.IsOk())
{
// show inactive bitmap
GdkBitmap *mask = (GdkBitmap *) NULL;
- if (m_bmpStatic.GetMask())
- mask = m_bmpStatic.GetMask()->GetBitmap();
+ if (m_bmpStaticReal.GetMask())
+ mask = m_bmpStaticReal.GetMask()->GetBitmap();
- if (m_bmpStatic.HasPixbuf())
+ if (m_bmpStaticReal.HasPixbuf())
{
gtk_image_set_from_pixbuf(GTK_IMAGE(m_widget),
- m_bmpStatic.GetPixbuf());
+ m_bmpStaticReal.GetPixbuf());
}
else
{
gtk_image_set_from_pixmap(GTK_IMAGE(m_widget),
- m_bmpStatic.GetPixmap(), mask);
+ m_bmpStaticReal.GetPixmap(), mask);
}
}
else
// Thus we clear the GtkImage contents to the background colour...
if (!wxControl::SetBackgroundColour(colour))
return false;
- ClearToBackgroundColour();
+
+ // if not playing the change must take place immediately but
+ // remember that the inactive bitmap has higher priority over the background
+ // colour; DisplayStaticImage() will handle that
+ if ( !IsPlaying() )
+ DisplayStaticImage();
+
return true;
}
// wxAnimationCtrl - event handlers
//-----------------------------------------------------------------------------
-void wxAnimationCtrl::OnTimer(wxTimerEvent &ev)
+void wxAnimationCtrl::OnTimer(wxTimerEvent& WXUNUSED(ev))
{
wxASSERT(m_iter != NULL);