// Modified by:
// Created: 03.07.2003
// RCS-ID: $Id$
-// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
+// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ScopeGuardImplBase but gcc 2.8 which is still used for OS/2 doesn't
// support member templates and so we must make it global
template <typename ScopeGuardImpl>
- void OnScopeExit(ScopeGuardImpl& guard)
+ void OnScopeExit(ScopeGuardImpl& guard)
{
if ( !guard.WasDismissed() )
{
{
guard.Execute();
}
- wxCATCH_ALL() // do nothing, just eat the exception
+ wxCATCH_ALL(;) // do nothing, just eat the exception
}
}
{
}
} // namespace wxPrivate
-
+
// ============================================================================
// wxScopeGuard for functions and functors
// ============================================================================
protected:
~wxScopeGuardImplBase() { }
- wxScopeGuardImplBase(const wxScopeGuardImplBase& other)
+ wxScopeGuardImplBase(const wxScopeGuardImplBase& other)
: m_wasDismissed(other.m_wasDismissed)
{
other.Dismiss();
wxScopeGuardImpl0& operator=(const wxScopeGuardImpl0&);
};
-template <typename F>
+template <typename F>
inline wxScopeGuardImpl0<F> wxMakeGuard(F fun)
{
return wxScopeGuardImpl0<F>::MakeGuard(fun);
wxScopeGuardImpl1& operator=(const wxScopeGuardImpl1&);
};
-template <typename F, typename P1>
+template <typename F, typename P1>
inline wxScopeGuardImpl1<F, P1> wxMakeGuard(F fun, P1 p1)
{
return wxScopeGuardImpl1<F, P1>::MakeGuard(fun, p1);
void Execute() { (m_obj.*m_memfun)(m_p1); }
protected:
- wxObjScopeGuardImpl1(Obj& obj, MemFun memFun, P1 p1)
+ wxObjScopeGuardImpl1(Obj& obj, MemFun memFun, P1 p1)
: m_obj(obj), m_memfun(memFun), m_p1(p1) { }
Obj& m_obj;
void Execute() { (m_obj.*m_memfun)(m_p1, m_p2); }
protected:
- wxObjScopeGuardImpl2(Obj& obj, MemFun memFun, P1 p1, P2 p2)
+ wxObjScopeGuardImpl2(Obj& obj, MemFun memFun, P1 p1, P2 p2)
: m_obj(obj), m_memfun(memFun), m_p1(p1), m_p2(p2) { }
Obj& m_obj;