WXDLLEXPORT_DATA(extern const char*) wxButtonNameStr;
// Pushbutton
-class WXDLLEXPORT wxButton: public wxControl
+class WXDLLEXPORT wxButton: public wxButtonBase
{
- DECLARE_DYNAMIC_CLASS(wxButton)
public:
inline wxButton() {}
inline wxButton(wxWindow *parent, wxWindowID id, const wxString& label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
#if wxUSE_VALIDATORS
-# if defined(__VISAGECPP__)
- const wxValidator* validator = wxDefaultValidator,
-# else
const wxValidator& validator = wxDefaultValidator,
-# endif
#endif
const wxString& name = wxButtonNameStr)
{
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
#if wxUSE_VALIDATORS
-# if defined(__VISAGECPP__)
- const wxValidator* validator = wxDefaultValidator,
-# else
const wxValidator& validator = wxDefaultValidator,
-# endif
#endif
const wxString& name = wxButtonNameStr);
// send a notification event, return TRUE if processed
bool SendClickEvent();
- virtual wxSize DoGetBestSize();
+ virtual wxSize DoGetBestSize() const;
+private:
+ DECLARE_DYNAMIC_CLASS(wxButton)
};
#endif