+ // the members can't be accessed directly as we only parse the
+ // xFontName on demand
+private:
+ // the components of the XLFD
+ wxString fontElements[wxXLFD_MAX];
+
+ // the full XLFD
+ wxString xFontName;
+
+ // true until SetXFontName() is called
+ bool m_isDefault;
+
+ // return true if we have already initialized fontElements
+ inline bool HasElements() const;
+
+public:
+ // init the elements from an XLFD, return TRUE if ok
+ bool FromXFontName(const wxString& xFontName);
+
+ // return false if we were never initialized with a valid XLFD
+ bool IsDefault() const { return m_isDefault; }
+
+ // return the XLFD (using the fontElements if necessary)
+ wxString GetXFontName() const;
+
+ // get the given XFLD component
+ wxString GetXFontComponent(wxXLFDField field) const;
+
+ // change the font component
+ void SetXFontComponent(wxXLFDField field, const wxString& value);
+
+ // set the XFLD
+ void SetXFontName(const wxString& xFontName);
+#elif defined(__WXMSW__)
+ LOGFONT lf;
+#elif defined(__WXPM__)
+ // OS/2 native structures that define a font
+ FATTRS fa;
+ FONTMETRICS fm;
+ FACENAMEDESC fn;
+#else // other platforms
+ //
+ // This is a generic implementation that should work on all ports
+ // without specific support by the port.
+ //
+ #define wxNO_NATIVE_FONTINFO
+
+ int pointSize;
+ wxFontFamily family;
+ wxFontStyle style;
+ wxFontWeight weight;
+ bool underlined;
+ wxString faceName;
+ wxFontEncoding encoding;
+#endif // platforms
+
+ // default ctor (default copy ctor is ok)
+ wxNativeFontInfo() { Init(); }
+
+ // reset to the default state
+ void Init();
+
+ // init with the parameters of the given font
+ void InitFromFont(const wxFont& font)
+ {
+ // translate all font parameters
+ SetStyle((wxFontStyle)font.GetStyle());
+ SetWeight((wxFontWeight)font.GetWeight());
+ SetUnderlined(font.GetUnderlined());
+ SetPointSize(font.GetPointSize());
+
+ // set the family/facename
+ SetFamily((wxFontFamily)font.GetFamily());
+ const wxString& facename = font.GetFaceName();
+ if ( !facename.empty() )
+ {
+ SetFaceName(facename);
+ }
+
+ // deal with encoding now (it may override the font family and facename
+ // so do it after setting them)
+ SetEncoding(font.GetEncoding());
+ }
+
+ // accessors and modifiers for the font elements
+ int GetPointSize() const;
+ wxFontStyle GetStyle() const;
+ wxFontWeight GetWeight() const;
+ bool GetUnderlined() const;
+ wxString GetFaceName() const;
+ wxFontFamily GetFamily() const;
+ wxFontEncoding GetEncoding() const;
+
+ void SetPointSize(int pointsize);
+ void SetStyle(wxFontStyle style);
+ void SetWeight(wxFontWeight weight);
+ void SetUnderlined(bool underlined);
+ void SetFaceName(wxString facename);
+ void SetFamily(wxFontFamily family);
+ void SetEncoding(wxFontEncoding encoding);
+
+ // it is important to be able to serialize wxNativeFontInfo objects to be
+ // able to store them (in config file, for example)