const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
#if wxUSE_VALIDATORS
-# if defined(__VISAGECPP__)
- const wxValidator* validator = wxDefaultValidator,
-# else
const wxValidator& validator = wxDefaultValidator,
-# endif
#endif
const wxString& name = wxRadioButtonNameStr)
{
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
#if wxUSE_VALIDATORS
-# if defined(__VISAGECPP__)
- const wxValidator* validator = wxDefaultValidator,
-# else
const wxValidator& validator = wxDefaultValidator,
-# endif
#endif
const wxString& name = wxRadioButtonNameStr);
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
#if wxUSE_VALIDATORS
-# if defined(__VISAGECPP__)
- const wxValidator* validator = wxDefaultValidator,
-# else
const wxValidator& validator = wxDefaultValidator,
-# endif
#endif
const wxString& name = wxBitmapRadioButtonNameStr)
{
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
#if wxUSE_VALIDATORS
-# if defined(__VISAGECPP__)
- const wxValidator* validator = wxDefaultValidator,
-# else
const wxValidator& validator = wxDefaultValidator,
-# endif
#endif
const wxString& name = wxBitmapRadioButtonNameStr);