#pragma interface "controlbase.h"
#endif
+#if wxUSE_CONTROLS
+
#include "wx/window.h" // base class
+extern const wxChar* wxControlNameStr; // the default name
+
// ----------------------------------------------------------------------------
// wxControl is the base class for all controls
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxControlBase : public wxWindow
{
public:
+ // Create() function adds the validator parameter
+ bool Create(wxWindow *parent, wxWindowID id,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxControlNameStr);
+
// simulates the event of given type (i.e. wxButton::Command() is just as
// if the button was clicked)
virtual void Command(wxCommandEvent &event);
+ // get the control alignment (left/right/centre, top/bottom/centre)
+ int GetAlignment() const { return m_windowStyle & wxALIGN_MASK; }
+
+#ifdef __WXMAC_X__
+ virtual ~wxControlBase() { } // Added min for Mac X
+#endif
+
protected:
- // creates the controls (invokes wxWindowBase::CreateBase) and adds it to
- // the list of parents children
+ // creates the control (calls wxWindowBase::CreateBase inside) and adds it
+ // to the list of parents children
bool CreateControl(wxWindowBase *parent,
wxWindowID id,
const wxPoint& pos,
const wxSize& size,
long style,
-#if wxUSE_VALIDATORS
-# if defined(__VISAGECPP__)
- const wxValidator* validator,
-# else
const wxValidator& validator,
-# endif
-#endif
const wxString& name);
// inherit colour and font settings from the parent window
void InheritAttributes();
+
+ // initialize the common fields of wxCommandEvent
+ void InitCommandEvent(wxCommandEvent& event) const;
};
// ----------------------------------------------------------------------------
// include platform-dependent wxControl declarations
// ----------------------------------------------------------------------------
-#if defined(__WXMSW__)
+#if defined(__WXUNIVERSAL__)
+ #include "wx/univ/control.h"
+#elif defined(__WXMSW__)
#include "wx/msw/control.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/control.h"
#include "wx/stubs/control.h"
#endif
+#endif // wxUSE_CONTROLS
+
#endif
// _WX_CONTROL_H_BASE_