#else // !wxHAVE_RAW_BITMAP
// no wxAlphaBlend() neither, fall back to using simple BitBlt() (we lose
// alpha but at least something will be shown like this)
#else // !wxHAVE_RAW_BITMAP
// no wxAlphaBlend() neither, fall back to using simple BitBlt() (we lose
// alpha but at least something will be shown like this)