Bitmap.bmPlanes * Bitmap.bmBitsPixel);
// Now allocate memory for the DIB. Then, set the BITMAPINFOHEADER
// into this memory, and find out where the bitmap bits go.
Bitmap.bmPlanes * Bitmap.bmBitsPixel);
// Now allocate memory for the DIB. Then, set the BITMAPINFOHEADER
// into this memory, and find out where the bitmap bits go.