+bool wxButton::SetBackgroundColour(const wxColour &colour)
+{
+ if ( !wxControl::SetBackgroundColour(colour) )
+ {
+ // nothing to do
+ return FALSE;
+ }
+
+ MakeOwnerDrawn();
+
+ Refresh();
+
+ return TRUE;
+}
+
+bool wxButton::SetForegroundColour(const wxColour &colour)
+{
+ if ( !wxControl::SetForegroundColour(colour) )
+ {
+ // nothing to do
+ return FALSE;
+ }
+
+ MakeOwnerDrawn();
+
+ Refresh();
+
+ return TRUE;
+}
+
+/*
+ The button frame looks like this normally:
+
+ WWWWWWWWWWWWWWWWWWB
+ WHHHHHHHHHHHHHHHHGB W = white (HILIGHT)
+ WH GB H = light grey (LIGHT)
+ WH GB G = dark grey (SHADOW)
+ WH GB B = black (DKSHADOW)
+ WH GB
+ WGGGGGGGGGGGGGGGGGB
+ BBBBBBBBBBBBBBBBBBB
+
+ When the button is selected, the button becomes like this (the total button
+ size doesn't change):
+
+ BBBBBBBBBBBBBBBBBBB
+ BWWWWWWWWWWWWWWWWBB
+ BWHHHHHHHHHHHHHHGBB
+ BWH GBB
+ BWH GBB
+ BWGGGGGGGGGGGGGGGBB
+ BBBBBBBBBBBBBBBBBBB
+ BBBBBBBBBBBBBBBBBBB
+
+ When the button is pushed (while selected) it is like:
+
+ BBBBBBBBBBBBBBBBBBB
+ BGGGGGGGGGGGGGGGGGB
+ BG GB
+ BG GB
+ BG GB
+ BG GB
+ BGGGGGGGGGGGGGGGGGB
+ BBBBBBBBBBBBBBBBBBB
+*/
+
+static void DrawButtonFrame(HDC hdc, const RECT& rectBtn,
+ bool selected, bool pushed)
+{
+ RECT r;
+ CopyRect(&r, &rectBtn);
+
+ HPEN hpenBlack = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DDKSHADOW)),
+ hpenGrey = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DSHADOW)),
+ hpenLightGr = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DLIGHT)),
+ hpenWhite = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DHILIGHT));
+
+ HPEN hpenOld = (HPEN)SelectObject(hdc, hpenBlack);
+
+ r.right--;
+ r.bottom--;
+
+ if ( pushed )
+ {
+ DrawRect(hdc, r);
+
+ (void)SelectObject(hdc, hpenGrey);
+ InflateRect(&r, -1, -1);
+
+ DrawRect(hdc, r);
+ }
+ else // !pushed
+ {
+ if ( selected )
+ {
+ DrawRect(hdc, r);
+
+ InflateRect(&r, -1, -1);
+ }
+
+ MoveToEx(hdc, r.left, r.bottom, NULL);
+ LineTo(hdc, r.right, r.bottom);
+ LineTo(hdc, r.right, r.top - 1);
+
+ (void)SelectObject(hdc, hpenWhite);
+ MoveToEx(hdc, r.left, r.bottom - 1, NULL);
+ LineTo(hdc, r.left, r.top);
+ LineTo(hdc, r.right, r.top);
+
+ (void)SelectObject(hdc, hpenLightGr);
+ MoveToEx(hdc, r.left + 1, r.bottom - 2, NULL);
+ LineTo(hdc, r.left + 1, r.top + 1);
+ LineTo(hdc, r.right - 1, r.top + 1);
+
+ (void)SelectObject(hdc, hpenGrey);
+ MoveToEx(hdc, r.left + 1, r.bottom - 1, NULL);
+ LineTo(hdc, r.right - 1, r.bottom - 1);
+ LineTo(hdc, r.right - 1, r.top);
+ }
+
+ (void)SelectObject(hdc, hpenOld);
+ DeleteObject(hpenWhite);
+ DeleteObject(hpenLightGr);
+ DeleteObject(hpenGrey);
+ DeleteObject(hpenBlack);
+}
+
+bool wxButton::MSWOnDraw(WXDRAWITEMSTRUCT *wxdis)
+{
+ LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)wxdis;
+
+ RECT rectBtn;
+ CopyRect(&rectBtn, &lpDIS->rcItem);
+
+ COLORREF colBg = wxColourToRGB(GetBackgroundColour()),
+ colFg = wxColourToRGB(GetForegroundColour());
+
+ HDC hdc = lpDIS->hDC;
+ UINT state = lpDIS->itemState;
+
+ // first, draw the background
+ HBRUSH hbrushBackground = ::CreateSolidBrush(colBg);
+
+ FillRect(hdc, &rectBtn, hbrushBackground);
+
+ // draw the border for the current state
+ bool selected = (state & ODS_SELECTED) != 0;
+ if ( !selected )
+ {
+ wxPanel *panel = wxDynamicCast(GetParent(), wxPanel);
+ if ( panel )
+ {
+ selected = panel->GetDefaultItem() == this;
+ }
+ }
+ bool pushed = (SendMessage(GetHwnd(), BM_GETSTATE, 0, 0) & BST_PUSHED) != 0;
+
+ DrawButtonFrame(hdc, rectBtn, selected, pushed);
+
+ // draw the focus rect if needed
+ if ( state & ODS_FOCUS )
+ {
+ RECT rectFocus;
+ CopyRect(&rectFocus, &rectBtn);
+
+ // I don't know where does this constant come from, but this is how
+ // Windows draws them
+ InflateRect(&rectFocus, -4, -4);
+
+ DrawFocusRect(hdc, &rectFocus);
+ }
+
+ if ( pushed )
+ {
+ // the label is shifted by 1 pixel to create "pushed" effect
+ OffsetRect(&rectBtn, 1, 1);
+ }
+
+ DrawButtonText(hdc, &rectBtn, GetLabel(),
+ state & ODS_DISABLED ? GetSysColor(COLOR_GRAYTEXT)
+ : colFg);
+
+ ::DeleteObject(hbrushBackground);
+
+ return TRUE;