// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifndef _WX_NETWORK_SOCKET_H
-#define _WX_NETWORK_SOCKET_H
-
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma interface "socket.h"
-#endif
+#ifndef _WX_SOCKET_H_
+#define _WX_SOCKET_H_
#include "wx/defs.h"
// addresses
virtual bool GetLocal(wxSockAddress& addr_man) const;
virtual bool GetPeer(wxSockAddress& addr_man) const;
+ virtual bool SetLocal(wxIPV4address& local);
// base IO
virtual bool Close();
wxSocketBase& Write(const void *buffer, wxUint32 nbytes);
wxSocketBase& WriteMsg(const void *buffer, wxUint32 nbytes);
- void InterruptWait() { m_interrupt = TRUE; };
+ void InterruptWait() { m_interrupt = true; };
bool Wait(long seconds = -1, long milliseconds = 0);
bool WaitForRead(long seconds = -1, long milliseconds = 0);
bool WaitForWrite(long seconds = -1, long milliseconds = 0);
// event handling
void *GetClientData() const { return m_clientData; }
void SetClientData(void *data) { m_clientData = data; }
- void SetEventHandler(wxEvtHandler& handler, int id = -1);
+ void SetEventHandler(wxEvtHandler& handler, int id = wxID_ANY);
void SetNotify(wxSocketEventFlags flags);
void Notify(bool notify);
wxList m_states; // stack of states
bool m_interrupt; // interrupt ongoing wait operations?
bool m_beingDeleted; // marked for delayed deletion?
+ wxIPV4address m_localAddress; // bind to local address?
// pushback buffer
void *m_unread; // pushback buffer
// the initialization count, GSocket is initialized if > 0
static size_t m_countInit;
- DECLARE_NO_COPY_CLASS(wxSocketBase)
+ DECLARE_NO_COPY_CLASS(wxSocketBase)
};
DECLARE_CLASS(wxSocketServer)
public:
- wxSocketServer(wxSockAddress& addr, wxSocketFlags flags = wxSOCKET_NONE);
+ wxSocketServer(const wxSockAddress& addr, wxSocketFlags flags = wxSOCKET_NONE);
- wxSocketBase* Accept(bool wait = TRUE);
- bool AcceptWith(wxSocketBase& socket, bool wait = TRUE);
+ wxSocketBase* Accept(bool wait = true);
+ bool AcceptWith(wxSocketBase& socket, bool wait = true);
bool WaitForAccept(long seconds = -1, long milliseconds = 0);
wxSocketClient(wxSocketFlags flags = wxSOCKET_NONE);
virtual ~wxSocketClient();
- virtual bool Connect(wxSockAddress& addr, bool wait = TRUE);
+ virtual bool Connect(wxSockAddress& addr, bool wait = true);
+ bool Connect(wxSockAddress& addr, wxSockAddress& local, bool wait = true);
bool WaitOnConnect(long seconds = -1, long milliseconds = 0);
+private:
+ virtual bool DoConnect(wxSockAddress& addr, wxSockAddress* local, bool wait = true);
+
DECLARE_NO_COPY_CLASS(wxSocketClient)
};
DECLARE_CLASS(wxDatagramSocket)
public:
- wxDatagramSocket(wxSockAddress& addr, wxSocketFlags flags = wxSOCKET_NONE);
+ wxDatagramSocket(const wxSockAddress& addr, wxSocketFlags flags = wxSOCKET_NONE);
wxDatagramSocket& RecvFrom( wxSockAddress& addr,
void* buf,
wxUint32 nBytes );
- wxDatagramSocket& SendTo( wxSockAddress& addr,
+ wxDatagramSocket& SendTo( const wxSockAddress& addr,
const void* buf,
wxUint32 nBytes );
typedef void (wxEvtHandler::*wxSocketEventFunction)(wxSocketEvent&);
+#define wxSocketEventHandler(func) \
+ (wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxSocketEventFunction, &func)
+
#define EVT_SOCKET(id, func) \
- DECLARE_EVENT_TABLE_ENTRY( wxEVT_SOCKET, id, -1, \
- (wxObjectEventFunction) (wxEventFunction) wxStaticCastEvent( wxSocketEventFunction, & func ), \
- (wxObject *) NULL ),
+ wx__DECLARE_EVT1(wxEVT_SOCKET, id, wxSocketEventHandler(func))
+#endif // wxUSE_SOCKETS
-#endif
- // wxUSE_SOCKETS
+#endif // _WX_SOCKET_H_
-#endif
- // _WX_NETWORK_SOCKET_H