// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifndef _WX_NETWORK_SOCKET_H
-#define _WX_NETWORK_SOCKET_H
-
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma interface "socket.h"
-#endif
+#ifndef _WX_SOCKET_H_
+#define _WX_SOCKET_H_
#include "wx/defs.h"
wxSOCKET_NOWAIT = 1,
wxSOCKET_WAITALL = 2,
wxSOCKET_BLOCK = 4,
- wxSOCKET_REUSEADDR = 8
+ wxSOCKET_REUSEADDR = 8,
+ wxSOCKET_BROADCAST = 16,
+ wxSOCKET_NOBIND = 32
};
enum wxSocketType
bool Destroy();
// state
- inline bool Ok() const { return (m_socket != NULL); };
- inline bool Error() const { return m_error; };
- inline bool IsConnected() const { return m_connected; };
- inline bool IsData() { return WaitForRead(0, 0); };
- inline bool IsDisconnected() const { return !IsConnected(); };
- inline wxUint32 LastCount() const { return m_lcount; }
- inline wxSocketError LastError() const { return (wxSocketError)m_socket->GetError(); }
+ bool Ok() const { return IsOk(); }
+ bool IsOk() const { return (m_socket != NULL); }
+ bool Error() const { return m_error; }
+ bool IsClosed() const { return m_closed; }
+ bool IsConnected() const { return m_connected; }
+ bool IsData() { return WaitForRead(0, 0); }
+ bool IsDisconnected() const { return !IsConnected(); }
+ wxUint32 LastCount() const { return m_lcount; }
+ wxSocketError LastError() const { return (wxSocketError)m_socket->GetError(); }
void SaveState();
void RestoreState();
// addresses
virtual bool GetLocal(wxSockAddress& addr_man) const;
virtual bool GetPeer(wxSockAddress& addr_man) const;
+ virtual bool SetLocal(const wxIPV4address& local);
// base IO
virtual bool Close();
wxSocketBase& Write(const void *buffer, wxUint32 nbytes);
wxSocketBase& WriteMsg(const void *buffer, wxUint32 nbytes);
- void InterruptWait() { m_interrupt = TRUE; };
+ void InterruptWait() { m_interrupt = true; }
bool Wait(long seconds = -1, long milliseconds = 0);
bool WaitForRead(long seconds = -1, long milliseconds = 0);
bool WaitForWrite(long seconds = -1, long milliseconds = 0);
bool WaitForLost(long seconds = -1, long milliseconds = 0);
- inline wxSocketFlags GetFlags() const { return m_flags; }
+ wxSocketFlags GetFlags() const { return m_flags; }
void SetFlags(wxSocketFlags flags);
void SetTimeout(long seconds);
bool GetOption(int level, int optname, void *optval, int *optlen);
bool SetOption(int level, int optname, const void *optval, int optlen);
- inline wxUint32 GetLastIOSize() const { return m_lcount; };
+ wxUint32 GetLastIOSize() const { return m_lcount; }
// event handling
void *GetClientData() const { return m_clientData; }
void SetClientData(void *data) { m_clientData = data; }
- void SetEventHandler(wxEvtHandler& handler, int id = -1);
+ void SetEventHandler(wxEvtHandler& handler, int id = wxID_ANY);
void SetNotify(wxSocketEventFlags flags);
void Notify(bool notify);
void OnRequest(wxSocketNotify notify);
// do not use, not documented nor supported
- inline bool IsNoWait() const { return ((m_flags & wxSOCKET_NOWAIT) != 0); }
- inline wxSocketType GetType() const { return m_type; }
+ bool IsNoWait() const { return ((m_flags & wxSOCKET_NOWAIT) != 0); }
+ wxSocketType GetType() const { return m_type; }
private:
friend class wxSocketClient;
bool m_reading; // busy reading?
bool m_writing; // busy writing?
bool m_error; // did last IO call fail?
- wxSocketError m_lasterror; // last error (not cleared on success)
+ bool m_closed; // was the other end closed?
+ // (notice that m_error is also set then)
wxUint32 m_lcount; // last IO transaction size
unsigned long m_timeout; // IO timeout value
wxList m_states; // stack of states
bool m_interrupt; // interrupt ongoing wait operations?
bool m_beingDeleted; // marked for delayed deletion?
+ wxIPV4address m_localAddress; // bind to local address?
// pushback buffer
void *m_unread; // pushback buffer
// the initialization count, GSocket is initialized if > 0
static size_t m_countInit;
- DECLARE_NO_COPY_CLASS(wxSocketBase)
+ DECLARE_NO_COPY_CLASS(wxSocketBase)
};
DECLARE_CLASS(wxSocketServer)
public:
- wxSocketServer(wxSockAddress& addr, wxSocketFlags flags = wxSOCKET_NONE);
+ wxSocketServer(const wxSockAddress& addr, wxSocketFlags flags = wxSOCKET_NONE);
- wxSocketBase* Accept(bool wait = TRUE);
- bool AcceptWith(wxSocketBase& socket, bool wait = TRUE);
+ wxSocketBase* Accept(bool wait = true);
+ bool AcceptWith(wxSocketBase& socket, bool wait = true);
bool WaitForAccept(long seconds = -1, long milliseconds = 0);
wxSocketClient(wxSocketFlags flags = wxSOCKET_NONE);
virtual ~wxSocketClient();
- virtual bool Connect(wxSockAddress& addr, bool wait = TRUE);
+ virtual bool Connect(const wxSockAddress& addr, bool wait = true);
+ bool Connect(const wxSockAddress& addr, const wxSockAddress& local,
+ bool wait = true);
bool WaitOnConnect(long seconds = -1, long milliseconds = 0);
+ // Sets initial socket buffer sizes using the SO_SNDBUF and SO_RCVBUF options
+ // before calling connect (either one can be -1 to leave it unchanged)
+ void SetInitialSocketBuffers(int recv, int send)
+ {
+ m_initialRecvBufferSize = recv;
+ m_initialSendBufferSize = send;
+ }
+
+private:
+ virtual bool DoConnect(const wxSockAddress& addr,
+ const wxSockAddress* local,
+ bool wait = true);
+
+ // buffer sizes, -1 if unset and defaults should be used
+ int m_initialRecvBufferSize;
+ int m_initialSendBufferSize;
+
DECLARE_NO_COPY_CLASS(wxSocketClient)
};
DECLARE_CLASS(wxDatagramSocket)
public:
- wxDatagramSocket(wxSockAddress& addr, wxSocketFlags flags = wxSOCKET_NONE);
+ wxDatagramSocket(const wxSockAddress& addr, wxSocketFlags flags = wxSOCKET_NONE);
wxDatagramSocket& RecvFrom( wxSockAddress& addr,
void* buf,
wxUint32 nBytes );
- wxDatagramSocket& SendTo( wxSockAddress& addr,
+ wxDatagramSocket& SendTo( const wxSockAddress& addr,
const void* buf,
wxUint32 nBytes );
typedef void (wxEvtHandler::*wxSocketEventFunction)(wxSocketEvent&);
+#define wxSocketEventHandler(func) \
+ (wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxSocketEventFunction, &func)
+
#define EVT_SOCKET(id, func) \
- DECLARE_EVENT_TABLE_ENTRY( wxEVT_SOCKET, id, -1, \
- (wxObjectEventFunction) (wxEventFunction) wxStaticCastEvent( wxSocketEventFunction, & func ), \
- (wxObject *) NULL ),
+ wx__DECLARE_EVT1(wxEVT_SOCKET, id, wxSocketEventHandler(func))
+#endif // wxUSE_SOCKETS
-#endif
- // wxUSE_SOCKETS
+#endif // _WX_SOCKET_H_
-#endif
- // _WX_NETWORK_SOCKET_H