/**
@class wxString
- The wxString class has been completely rewritten for wxWidgets 3.0
- and this change was actually the main reason for the calling that
- version wxWidgets 3.0.
+ String class for passing textual data to or receiving it from wxWidgets.
+
+ @note
+ While the use of wxString is unavoidable in wxWidgets program, you are
+ encouraged to use the standard string classes @c std::string or @c
+ std::wstring in your applications and convert them to and from wxString
+ only when interacting with wxWidgets.
+
+
+ wxString is a class representing a Unicode character string but with
+ methods taking or returning both @c wchar_t wide characters and @c wchar_t*
+ wide strings and traditional @c char characters and @c char* strings. The
+ dual nature of wxString API makes it simple to use in all cases and,
+ importantly, allows the code written for either ANSI or Unicode builds of
+ the previous wxWidgets versions to compile and work correctly with the
+ single unified Unicode build of wxWidgets 3.0. It is also mostly
+ transparent when using wxString with the few exceptions described below.
+
+
+ @section string_api API overview
+
+ wxString tries to be similar to both @c std::string and @c std::wstring and
+ can mostly be used as either class. It provides practically all of the
+ methods of these classes, which behave exactly the same as in the standard
+ C++, and so are not documented here (please see any standard library
+ documentation, for example http://en.cppreference.com/w/cpp/string for more
+ details).
+
+ In addition to these standard methods, wxString adds functions dealing with
+ the conversions between different string encodings, described below, as
+ well as many extra helpers such as functions for formatted output
+ (Printf(), Format(), ...), case conversion (MakeUpper(), Capitalize(), ...)
+ and various others (Trim(), StartsWith(), Matches(), ...). All of the
+ non-standard methods follow wxWidgets "CamelCase" naming convention and are
+ documented here.
+
+ Notice that some wxString methods exist in several versions for
+ compatibility reasons. For example all of length(), Length() and Len() are
+ provided. In such cases it is recommended to use the standard string-like
+ method, i.e. length() in this case.
+
+
+ @section string_conv Converting to and from wxString
+
+ wxString can be created from:
+ - ASCII string guaranteed to contain only 7 bit characters using
+ wxString::FromAscii().
+ - Narrow @c char* string in the current locale encoding using implicit
+ wxString::wxString(const char*) constructor.
+ - Narrow @c char* string in UTF-8 encoding using wxString::FromUTF8().
+ - Narrow @c char* string in the given encoding using
+ wxString::wxString(const char*, const wxMBConv&) constructor passing a
+ wxCSConv corresponding to the encoding as the second argument.
+ - Standard @c std::string using implicit wxString::wxString(const
+ std::string&) constructor. Notice that this constructor supposes that
+ the string contains data in the current locale encoding, use FromUTF8()
+ or the constructor taking wxMBConv if this is not the case.
+ - Wide @c wchar_t* string using implicit wxString::wxString(const
+ wchar_t*) constructor.
+ - Standard @c std::wstring using implicit wxString::wxString(const
+ std::wstring&) constructor.
+
+ Notice that many of the constructors are implicit, meaning that you don't
+ even need to write them at all to pass the existing string to some
+ wxWidgets function taking a wxString.
+
+ Similarly, wxString can be converted to:
+ - ASCII string using wxString::ToAscii(). This is a potentially
+ destructive operation as all non-ASCII string characters are replaced
+ with a placeholder character.
+ - String in the current locale encoding implicitly or using c_str() or
+ mb_str() methods. This is a potentially destructive operation as an @e
+ empty string is returned if the conversion fails.
+ - String in UTF-8 encoding using wxString::utf8_str().
+ - String in any given encoding using mb_str() with the appropriate
+ wxMBConv object. This is also a potentially destructive operation.
+ - Standard @c std::string using wxString::ToStdString(). The contents
+ of the returned string use the current locale encoding, so this
+ conversion is potentially destructive as well.
+ - Wide C string using wxString::wc_str().
+ - Standard @c std::wstring using wxString::ToStdWstring().
+
+ @note If you built wxWidgets with @c wxUSE_STL set to 1, the implicit
+ conversions to both narrow and wide C strings are disabled and replaced
+ with implicit conversions to @c std::string and @c std::wstring.
+
+ Please notice that the conversions marked as "potentially destructive"
+ above can result in loss of data if their result is not checked, so you
+ need to verify that converting the contents of a non-empty Unicode string
+ to a non-UTF-8 multibyte encoding results in non-empty string. The simplest
+ and best way to ensure that the conversion never fails is to always use
+ UTF-8.
+
+
+ @section string_gotchas Traps for the unwary
+
+ As mentioned above, wxString tries to be compatible with both narrow and
+ wide standard string classes and mostly does it transparently, but there
+ are some exceptions.
+
+ @subsection string_gotchas_element String element access
+
+ Some problems are caused by wxString::operator[]() which returns an object
+ of a special proxy class allowing to assign either a simple @c char or a @c
+ wchar_t to the given index. Because of this, the return type of this
+ operator is neither @c char nor @c wchar_t nor a reference to one of these
+ types but wxUniCharRef which is not a primitive type and hence can't be
+ used in the @c switch statement. So the following code does @e not compile
+ @code
+ wxString s(...);
+ switch ( s[n] ) {
+ case 'A':
+ ...
+ break;
+ }
+ @endcode
+ and you need to use
+ @code
+ switch ( s[n].GetValue() ) {
+ ...
+ }
+ @endcode
+ instead. Alternatively, you can use an explicit cast:
+ @code
+ switch ( static_cast<char>(s[n]) ) {
+ ...
+ }
+ @endcode
+ but notice that this will result in an assert failure if the character at
+ the given position is not representable as a single @c char in the current
+ encoding, so you may want to cast to @c int instead if non-ASCII values can
+ be used.
+
+ Another consequence of this unusual return type arises when it is used with
+ template deduction or C++11 @c auto keyword. Unlike with the normal
+ references which are deduced to be of the referenced type, the deduced type
+ for wxUniCharRef is wxUniCharRef itself. This results in potentially
+ unexpected behaviour, for example:
+ @code
+ wxString s("abc");
+ auto c = s[0];
+ c = 'x'; // Modifies the string!
+ wxASSERT( s == "xbc" );
+ @endcode
+ Due to this, either explicitly specify the variable type:
+ @code
+ int c = s[0];
+ c = 'x'; // Doesn't modify the string any more.
+ wxASSERT( s == "abc" );
+ @endcode
+ or explicitly convert the return value:
+ @code
+ auto c = s[0].GetValue();
+ c = 'x'; // Doesn't modify the string neither.
+ wxASSERT( s == "abc" );
+ @endcode
- wxString is a class representing a Unicode character string.
- wxString uses @c std::basic_string internally (even if @c wxUSE_STL is not defined)
- to store its content (unless this is not supported by the compiler or disabled
- specifically when building wxWidgets) and it therefore inherits
- many features from @c std::basic_string. (Note that most implementations of
- @c std::basic_string are thread-safe and don't use reference counting.)
- These @c std::basic_string standard functions are only listed here, but
- they are not fully documented in this manual; see the STL documentation
- (http://www.cppreference.com/wiki/string/start) for more info.
- The behaviour of all these functions is identical to the behaviour
- described there.
+ @subsection string_gotchas_conv Conversion to C string
- You may notice that wxString sometimes has several functions which do
- the same thing like Length(), Len() and length() which all return the
- string length. In all cases of such duplication the @c std::string
- compatible methods should be used.
+ A different class of problems happens due to the dual nature of the return
+ value of wxString::c_str() method, which is also used for implicit
+ conversions. The result of calls to this method is convertible to either
+ narrow @c char* string or wide @c wchar_t* string and so, again, has
+ neither the former nor the latter type. Usually, the correct type will be
+ chosen depending on how you use the result but sometimes the compiler can't
+ choose it because of an ambiguity, e.g.:
+ @code
+ // Some non-wxWidgets functions existing for both narrow and wide
+ // strings:
+ void dump_text(const char* text); // Version (1)
+ void dump_text(const wchar_t* text); // Version (2)
+
+ wxString s(...);
+ dump_text(s); // ERROR: ambiguity.
+ dump_text(s.c_str()); // ERROR: still ambiguous.
+ @endcode
+ In this case you need to explicitly convert to the type that you need to
+ use or use a different, non-ambiguous, conversion function (which is
+ usually the best choice):
+ @code
+ dump_text(static_cast<const char*>(s)); // OK, calls (1)
+ dump_text(static_cast<const wchar_t*>(s.c_str())); // OK, calls (2)
+ dump_text(s.mb_str()); // OK, calls (1)
+ dump_text(s.wc_str()); // OK, calls (2)
+ dump_text(s.wx_str()); // OK, calls ???
+ @endcode
- For informations about the internal encoding used by wxString and
- for important warnings and advices for using it, please read
- the @ref overview_string.
+ @subsection string_vararg Using wxString with vararg functions
- Since wxWidgets 3.0 wxString always stores Unicode strings, so you should
- be sure to read also @ref overview_unicode.
+ A special subclass of the problems arising due to the polymorphic nature of
+ wxString::c_str() result type happens when using functions taking an
+ arbitrary number of arguments, such as the standard @c printf(). Due to the
+ rules of the C++ language, the types for the "variable" arguments of such
+ functions are not specified and hence the compiler cannot convert wxString
+ objects, or the objects returned by wxString::c_str(), to these unknown
+ types automatically. Hence neither wxString objects nor the results of most
+ of the conversion functions can be passed as vararg arguments:
+ @code
+ // ALL EXAMPLES HERE DO NOT WORK, DO NOT USE THEM!
+ printf("Don't do this: %s", s);
+ printf("Don't do that: %s", s.c_str());
+ printf("Nor even this: %s", s.mb_str());
+ wprintf("And even not always this: %s", s.wc_str());
+ @endcode
+ Instead you need to either explicitly cast to the needed type:
+ @code
+ // These examples work but are not the best solution, see below.
+ printf("You can do this: %s", static_cast<const char*>(s));
+ printf("Or this: %s", static_cast<const char*>(s.c_str()));
+ printf("And this: %s", static_cast<const char*>(s.mb_str()));
+ wprintf("Or this: %s", static_cast<const wchar_t*>(s.wc_str()));
+ @endcode
+ But a better solution is to use wxWidgets-provided functions, if possible,
+ as is the case for @c printf family of functions:
+ @code
+ // This is the recommended way.
+ wxPrintf("You can do just this: %s", s);
+ wxPrintf("And this (but it is redundant): %s", s.c_str());
+ wxPrintf("And this (not using Unicode): %s", s.mb_str());
+ wxPrintf("And this (always Unicode): %s", s.wc_str());
+ @endcode
+ Notice that wxPrintf() replaces both @c printf() and @c wprintf() and
+ accepts wxString objects, results of c_str() calls but also @c char* and
+ @c wchar_t* strings directly.
+
+ wxWidgets provides wx-prefixed equivalents to all the standard vararg
+ functions and a few more, notably wxString::Format(), wxLogMessage(),
+ wxLogError() and other log functions. But if you can't use one of those
+ functions and need to pass wxString objects to non-wx vararg functions, you
+ need to use the explicit casts as explained above.
+
+
+ @section string_performance Performance characteristics
+
+ wxString uses @c std::basic_string internally to store its content (unless
+ this is not supported by the compiler or disabled specifically when
+ building wxWidgets) and it therefore inherits many features from @c
+ std::basic_string. In particular, most modern implementations of @c
+ std::basic_string are thread-safe and don't use reference counting (making
+ copying large strings potentially expensive) and so wxString has the same
+ characteristics.
+
+ By default, wxString uses @c std::basic_string specialized for the
+ platform-dependent @c wchar_t type, meaning that it is not memory-efficient
+ for ASCII strings, especially under Unix platforms where every ASCII
+ character, normally fitting in a byte, is represented by a 4 byte @c
+ wchar_t.
+
+ It is possible to build wxWidgets with @c wxUSE_UNICODE_UTF8 set to 1 in
+ which case an UTF-8-encoded string representation is stored in @c
+ std::basic_string specialized for @c char, i.e. the usual @c std::string.
+ In this case the memory efficiency problem mentioned above doesn't arise
+ but run-time performance of many wxString methods changes dramatically, in
+ particular accessing the N-th character of the string becomes an operation
+ taking O(N) time instead of O(1), i.e. constant, time by default. Thus, if
+ you do use this so called UTF-8 build, you should avoid using indices to
+ access the strings whenever possible and use the iterators instead. As an
+ example, traversing the string using iterators is an O(N), where N is the
+ string length, operation in both the normal ("wchar_t") and UTF-8 builds
+ but doing it using indices becomes O(N^2) in UTF-8 case meaning that simply
+ checking every character of a reasonably long (e.g. a couple of millions
+ elements) string can take an unreasonably long time.
+
+ However, if you do use iterators, UTF-8 build can be a better choice than
+ the default build, especially for the memory-constrained embedded systems.
+ Notice also that GTK+ and DirectFB use UTF-8 internally, so using this
+ build not only saves memory for ASCII strings but also avoids conversions
+ between wxWidgets and the underlying toolkit.
@section string_index Index of the member groups
/**
Converts the string to an ASCII, 7-bit string in the form of
a wxCharBuffer (Unicode builds only) or a C string (ANSI builds).
- Note that this conversion only works if the string contains only ASCII
- characters. The @ref mb_str() "mb_str" method provides more
- powerful means of converting wxString to C string.
+
+ Note that this conversion is only lossless if the string contains only
+ ASCII characters as all the non-ASCII ones are replaced with the @c '_'
+ (underscore) character.
+
+ Use mb_str() or utf8_str() to convert to other encodings.
*/
const char* ToAscii() const;
you can do:
@code
if (wxStringCheck<wxIsdigit>(myString))
- ... // the entire string contains oly digits!
+ ... // the entire string contains only digits!
else
... // at least one character of myString is not a digit
@endcode