// Name: thread.h
// Purpose: interface of all thread-related wxWidgets classes
// Author: wxWidgets team
-// RCS-ID: $Id$
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
{
m_mutex = mutex;
m_condition = condition;
-
- Create();
}
virtual ExitCode Entry()
*/
wxCondError Wait();
+ /**
+ Waits until the condition is signalled and the associated condition true.
+
+ This is a convenience overload that may be used to ignore spurious
+ awakenings while waiting for a specific condition to become true.
+
+ Equivalent to
+ @code
+ while ( !predicate() )
+ {
+ wxCondError e = Wait();
+ if ( e != wxCOND_NO_ERROR )
+ return e;
+ }
+ return wxCOND_NO_ERROR;
+ @endcode
+
+ The predicate would typically be a C++11 lambda:
+ @code
+ condvar.Wait([]{return value == 1;});
+ @endcode
+
+ @since 3.0
+ */
+ template<typename Functor>
+ wxCondError Wait(const Functor& predicate);
+
/**
Waits until the condition is signalled or the timeout has elapsed.
Example:
@code
- wxDECLARE_EVENT(wxEVT_COMMAND_MYTHREAD_UPDATE, wxThreadEvent);
+ wxDECLARE_EVENT(myEVT_THREAD_UPDATE, wxThreadEvent);
class MyFrame : public wxFrame, public wxThreadHelper
{
wxDECLARE_EVENT_TABLE();
};
- wxDEFINE_EVENT(wxEVT_COMMAND_MYTHREAD_UPDATE, wxThreadEvent)
+ wxDEFINE_EVENT(myEVT_THREAD_UPDATE, wxThreadEvent)
wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
- EVT_COMMAND(wxID_ANY, wxEVT_COMMAND_MYTHREAD_UPDATE, MyFrame::OnThreadUpdate)
+ EVT_THREAD(wxID_ANY, myEVT_THREAD_UPDATE, MyFrame::OnThreadUpdate)
EVT_CLOSE(MyFrame::OnClose)
wxEND_EVENT_TABLE()
*/
void Enter();
+ /**
+ Try to enter the critical section (same as trying to lock a mutex).
+ If it can't, immediately returns false.
+
+ @since 2.9.3
+ */
+ bool TryEnter();
+
/**
Leave the critical section allowing other threads use the global data
protected by it. There is no error return for this function.
wxTHREAD_MISC_ERROR
};
-/**
- Defines the interval of priority
-*/
-enum
-{
- WXTHREAD_MIN_PRIORITY = 0u,
- WXTHREAD_DEFAULT_PRIORITY = 50u,
- WXTHREAD_MAX_PRIORITY = 100u
-};
-
-
/**
@class wxThread
modeled after the POSIX thread API. This is different from the Win32 API
where all threads are joinable.
- By default wxThreads in wxWidgets use the @b detached behavior.
+ By default wxThreads in wxWidgets use the @b detached behaviour.
Detached threads delete themselves once they have completed, either by themselves
when they complete processing or through a call to Delete(), and thus
@b must be created on the heap (through the new operator, for example).
{
m_pThread = new MyThread(this);
- if ( m_pThread->Create() != wxTHREAD_NO_ERROR )
+ if ( m_pThread->Run() != wxTHREAD_NO_ERROR )
{
wxLogError("Can't create the thread!");
delete m_pThread;
m_pThread = NULL;
}
- else
- {
- if (m_pThread->Run() != wxTHREAD_NO_ERROR )
- {
- wxLogError("Can't create the thread!");
- delete m_pThread;
- m_pThread = NULL;
- }
- // after the call to wxThread::Run(), the m_pThread pointer is "unsafe":
- // at any moment the thread may cease to exist (because it completes its work).
- // To avoid dangling pointers OnThreadExit() will set m_pThread
- // to NULL when the thread dies.
- }
+ // after the call to wxThread::Run(), the m_pThread pointer is "unsafe":
+ // at any moment the thread may cease to exist (because it completes its work).
+ // To avoid dangling pointers OnThreadExit() will set m_pThread
+ // to NULL when the thread dies.
}
wxThread::ExitCode MyThread::Entry()
All threads other than the "main application thread" (the one running
wxApp::OnInit() or the one your main function runs in, for example) are
- considered "secondary threads". These include all threads created by Create()
- or the corresponding constructors.
+ considered "secondary threads".
GUI calls, such as those to a wxWindow or wxBitmap are explicitly not safe
at all in secondary threads and could end your application prematurely.
A common problem users experience with wxThread is that in their main thread
they will check the thread every now and then to see if it has ended through
IsRunning(), only to find that their application has run into problems
- because the thread is using the default behavior (i.e. it's @b detached) and
+ because the thread is using the default behaviour (i.e. it's @b detached) and
has already deleted itself.
Naturally, they instead attempt to use joinable threads in place of the previous
- behavior. However, polling a wxThread for when it has ended is in general a
+ behaviour. However, polling a wxThread for when it has ended is in general a
bad idea - in fact calling a routine on any running wxThread should be avoided
if possible. Instead, find a way to notify yourself when the thread has ended.
/**
This constructor creates a new detached (default) or joinable C++
thread object. It does not create or start execution of the real thread -
- for this you should use the Create() and Run() methods.
+ for this you should use the Run() method.
The possible values for @a kind parameters are:
- @b wxTHREAD_DETACHED - Creates a detached thread.
to it (Ignored on platforms that don't support setting it explicitly,
eg. Unix system without @c pthread_attr_setstacksize).
- If you do not specify the stack size,the system's default value is used.
+ If you do not specify the stack size, the system's default value is used.
+
+ @note
+ It is not necessary to call this method since 2.9.5, Run() will create
+ the thread internally. You only need to call Create() if you need to do
+ something with the thread (e.g. pass its ID to an external library)
+ before it starts.
@warning
It is a good idea to explicitly specify a value as systems'
/**
Gets the thread identifier: this is a platform dependent number that uniquely
identifies the thread throughout the system during its existence
- (i.e. the thread identifiers may be reused).
+ (i.e.\ the thread identifiers may be reused).
*/
wxThreadIdType GetId() const;
static wxThreadIdType GetMainId();
/**
- Gets the priority of the thread, between zero and 100.
+ Gets the priority of the thread, between 0 (lowest) and 100 (highest).
- The following priorities are defined:
- - @b WXTHREAD_MIN_PRIORITY: 0
- - @b WXTHREAD_DEFAULT_PRIORITY: 50
- - @b WXTHREAD_MAX_PRIORITY: 100
+ @see SetPriority()
*/
unsigned int GetPriority() const;
/**
- Returns @true if the thread is alive (i.e. started and not terminating).
+ Returns @true if the thread is alive (i.e.\ started and not terminating).
Note that this function can only safely be used with joinable threads, not
detached ones as the latter delete themselves and so when the real thread is
wxThreadError Resume();
/**
- Starts the thread execution. Should be called after Create().
+ Starts the thread execution.
Note that once you Run() a @b detached thread, @e any function call you do
on the thread pointer (you must allocate it on the heap) is @e "unsafe";
static bool SetConcurrency(size_t level);
/**
- Sets the priority of the thread, between 0 and 100.
- It can only be set after calling Create() but before calling Run().
+ Sets the priority of the thread, between 0 (lowest) and 100 (highest).
- The following priorities are defined:
- - @b WXTHREAD_MIN_PRIORITY: 0
- - @b WXTHREAD_DEFAULT_PRIORITY: 50
- - @b WXTHREAD_MAX_PRIORITY: 100
+ The following symbolic constants can be used in addition to raw
+ values in 0..100 range:
+ - @c wxPRIORITY_MIN: 0
+ - @c wxPRIORITY_DEFAULT: 50
+ - @c wxPRIORITY_MAX: 100
*/
void SetPriority(unsigned int priority);
This function can only be called from another thread context.
- @param waitMode
+ @param flags
As described in wxThreadWait documentation, wxTHREAD_WAIT_BLOCK
should be used as the wait mode even although currently
wxTHREAD_WAIT_YIELD is for compatibility reasons. This parameter is