#include "wx/app.h"
#include "wx/evtloop.h"
+#include "wx/thread.h"
#include "wx/dfb/private.h"
#include "wx/private/fontmgr.h"
wxMutexGuiLeave();
#endif
}
-
-
-bool wxApp::Yield(bool onlyIfNeeded)
-{
-#if wxUSE_THREADS
- if ( !wxThread::IsMain() )
- return true; // can't process events from other threads
-#endif // wxUSE_THREADS
-
- static bool s_inYield = false;
-
- if ( s_inYield )
- {
- if ( !onlyIfNeeded )
- {
- wxFAIL_MSG( wxT("wxYield called recursively" ) );
- }
-
- return false;
- }
-
- s_inYield = true;
-
-#if wxUSE_LOG
- wxLog::Suspend();
-#endif // wxUSE_LOG
-
- wxEventLoop * const
- loop = wx_static_cast(wxEventLoop *, wxEventLoop::GetActive());
- if ( loop )
- loop->Yield();
-
- // it's necessary to call ProcessIdle() to update the frames sizes which
- // might have been changed (it also will update other things set from
- // OnUpdateUI() which is a nice (and desired) side effect)
- while ( ProcessIdle() ) {}
-
-#if wxUSE_LOG
- wxLog::Resume();
-#endif // wxUSE_LOG
-
- s_inYield = false;
-
- return true;
-}