} g_strEmpty = { {-1, 0, 0}, wxT('\0') };
#if defined(__VISAGECPP__) && __IBMCPP__ >= 400
-// must define this static for VA or else you get multiply defined symbols everywhere
+// must define this static for VA or else you get multiply defined symbols
+// everywhere
const unsigned int wxSTRING_MAXLEN = UINT_MAX - 100;
-
-#endif
+#endif // Visual Age
// empty C style string: points to 'string data' byte of g_strEmpty
extern const wxChar WXDLLEXPORT *wxEmptyString = &g_strEmpty.dummy;
#if defined(__VISUALC__) || (defined(__MINGW32__) && wxUSE_NORLANDER_HEADERS)
#define wxVsnprintfA _vsnprintf
#endif
+#elif defined(__WXMAC__)
+ #define wxVsnprintfA vsnprintf
#else // !Windows
#ifdef HAVE_VSNPRINTF
#define wxVsnprintfA vsnprintf
#if defined(__VISUALC__)
#pragma message("Using sprintf() because no snprintf()-like function defined")
- #elif defined(__GNUG__) && !defined(__UNIX__)
- #warning "Using sprintf() because no snprintf()-like function defined"
- #elif defined(__MWERKS__)
+ #elif defined(__GNUG__)
#warning "Using sprintf() because no snprintf()-like function defined"
#endif //compiler
#endif // no vsnprintf
//
// ATTN: you can _not_ use both of these in the same program!
-istream& operator>>(istream& is, wxString& WXUNUSED(str))
+wxSTD istream& operator>>(wxSTD istream& is, wxString& WXUNUSED(str))
{
#if 0
int w = is.width(0);
return is;
}
-ostream& operator<<(ostream& os, const wxString& str)
+wxSTD ostream& operator<<(wxSTD ostream& os, const wxString& str)
{
os << str.c_str();
return os;
int iLen = s.PrintfV(format, argptr);
if ( iLen != -1 )
{
- wxStrncpy(buf, s.c_str(), iLen);
+ wxStrncpy(buf, s.c_str(), len);
+ buf[len-1] = wxT('\0');
}
return iLen;
wxString wxString::FormatV(const wxChar *pszFormat, va_list argptr)
{
wxString s;
- s.Printf(pszFormat, argptr);
+ s.PrintfV(pszFormat, argptr);
return s;
}
// NB: wxVsnprintf() may return either less than the buffer size or -1 if
// there is not enough place depending on implementation
- int iLen = wxVsnprintfA(szScratch, WXSIZEOF(szScratch), pszFormat, argptr);
+ int iLen = wxVsnprintfA(szScratch, WXSIZEOF(szScratch), (char *)pszFormat, argptr);
if ( iLen != -1 ) {
// the whole string is in szScratch
*this = szScratch;
// of them)
bool wxString::Matches(const wxChar *pszMask) const
{
- // check char by char
- const wxChar *pszTxt;
- for ( pszTxt = c_str(); *pszMask != wxT('\0'); pszMask++, pszTxt++ ) {
+ // TODO: this is, of course, awfully inefficient...
+
+ // the char currently being checked
+ const wxChar *pszTxt = c_str();
+
+ // the last location where '*' matched
+ const wxChar *pszLastStarInText = NULL;
+ const wxChar *pszLastStarInMask = NULL;
+
+match:
+ for ( ; *pszMask != wxT('\0'); pszMask++, pszTxt++ ) {
switch ( *pszMask ) {
case wxT('?'):
if ( *pszTxt == wxT('\0') )
return FALSE;
- // pszText and pszMask will be incremented in the loop statement
+ // pszTxt and pszMask will be incremented in the loop statement
break;
case wxT('*'):
{
+ // remember where we started to be able to backtrack later
+ pszLastStarInText = pszTxt;
+ pszLastStarInMask = pszMask;
+
// ignore special chars immediately following this one
+ // (should this be an error?)
while ( *pszMask == wxT('*') || *pszMask == wxT('?') )
pszMask++;
}
// match only if nothing left
- return *pszTxt == wxT('\0');
+ if ( *pszTxt == wxT('\0') )
+ return TRUE;
+
+ // if we failed to match, backtrack if we can
+ if ( pszLastStarInText ) {
+ pszTxt = pszLastStarInText + 1;
+ pszMask = pszLastStarInMask;
+
+ pszLastStarInText = NULL;
+
+ // don't bother resetting pszLastStarInMask, it's unnecessary
+
+ goto match;
+ }
+
+ return FALSE;
}
// Count the number of chars
Copy(src);
+ m_autoSort = src.m_autoSort;
+
return *this;
}
void wxArrayString::Grow()
{
// only do it if no more place
- if( m_nCount == m_nSize ) {
- if( m_nSize == 0 ) {
+ if ( m_nCount == m_nSize ) {
+ // if ARRAY_DEFAULT_INITIAL_SIZE were set to 0, the initially empty would
+ // be never resized!
+ #if ARRAY_DEFAULT_INITIAL_SIZE == 0
+ #error "ARRAY_DEFAULT_INITIAL_SIZE must be > 0!"
+ #endif
+
+ if ( m_nSize == 0 ) {
// was empty, alloc some memory
m_nSize = ARRAY_DEFAULT_INITIAL_SIZE;
m_pItems = new wxChar *[m_nSize];
else {
// otherwise when it's called for the first time, nIncrement would be 0
// and the array would never be expanded
-#if defined(__VISAGECPP__) && defined(__WXDEBUG__)
- int array_size = ARRAY_DEFAULT_INITIAL_SIZE;
- wxASSERT( array_size != 0 );
-#else
- wxASSERT( ARRAY_DEFAULT_INITIAL_SIZE != 0 );
-#endif
-
// add 50% but not too much
size_t nIncrement = m_nSize < ARRAY_DEFAULT_INITIAL_SIZE
? ARRAY_DEFAULT_INITIAL_SIZE : m_nSize >> 1;