virtual void SelectOldObjects(WXHDC dc);
wxWindow *GetWindow() const { return m_canvas; }
- void SetWindow(wxWindow *win) {
+ void SetWindow(wxWindow *win)
+ {
m_canvas = win;
+
#if wxUSE_PALETTE
// if we have palettes use the correct one for this window
InitializePalette();
-#endif
- }
+#endif // wxUSE_PALETTE
+ }
WXHDC GetHDC() const { return m_hDC; }
void SetHDC(WXHDC dc, bool bOwnsDC = FALSE)
#endif
protected:
- virtual void DoFloodFill(wxCoord x, wxCoord y, const wxColour& col,
+ virtual bool DoFloodFill(wxCoord x, wxCoord y, const wxColour& col,
int style = wxFLOOD_SURFACE);
virtual bool DoGetPixel(wxCoord x, wxCoord y, wxColour *col) const;
// (tell windows to translate pixel from other palettes to our custom one
// and vice versa)
// Realize tells it to also reset the system palette to this one.
- void DoSelectPalette(bool realize = false);
+ void DoSelectPalette(bool realize = FALSE);
+
// Find out what palette our parent window has, then select it into the dc
void InitializePalette();
-#endif
+#endif // wxUSE_PALETTE
+
// common part of DoDrawText() and DoDrawRotatedText()
void DrawAnyText(const wxString& text, wxCoord x, wxCoord y);