// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "splash.h"
#endif
#ifndef WX_PRECOMP
#include "wx/dcmemory.h"
+#include "wx/dcclient.h"
#endif
#include "wx/splash.h"
Show(TRUE);
m_window->SetFocus();
-#ifdef __WXMSW__
+#if defined( __WXMSW__ ) || defined(__WXMAC__)
Update(); // Without this, you see a blank screen for an instant
#else
wxYieldIfNeeded(); // Should eliminate this
*/
BEGIN_EVENT_TABLE(wxSplashScreenWindow, wxWindow)
- //EVT_PAINT(wxSplashScreenWindow::OnPaint)
+#ifdef __WXGTK__
+ EVT_PAINT(wxSplashScreenWindow::OnPaint)
+#endif
EVT_ERASE_BACKGROUND(wxSplashScreenWindow::OnEraseBackground)
EVT_CHAR(wxSplashScreenWindow::OnChar)
EVT_MOUSE_EVENTS(wxSplashScreenWindow::OnMouseEvent)
{
m_bitmap = bitmap;
-#ifndef __WXGTK__
+#if !defined(__WXGTK__) && wxUSE_PALETTE
bool hiColour = (wxDisplayDepth() >= 16) ;
if (bitmap.GetPalette() && !hiColour)
}
-void wxSplashScreenWindow::OnPaint(wxPaintEvent& WXUNUSED(event))
-{
- wxPaintDC dc(this);
- if (m_bitmap.Ok())
- dc.DrawBitmap(m_bitmap, 0, 0);
-}
-
// VZ: why don't we do it under wxGTK?
#if !defined(__WXGTK__) && wxUSE_PALETTE
#define USE_PALETTE_IN_SPLASH
#endif // USE_PALETTE_IN_SPLASH
}
+void wxSplashScreenWindow::OnPaint(wxPaintEvent& WXUNUSED(event))
+{
+ wxPaintDC dc(this);
+ if (m_bitmap.Ok())
+ wxDrawSplashBitmap(dc, m_bitmap, 0, 0);
+}
+
void wxSplashScreenWindow::OnEraseBackground(wxEraseEvent& event)
{
if (event.GetDC())