// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-
-#ifdef __GNUG__
-#pragma implementation "timer.h"
-#endif
-
-#include "wx/defs.h"
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
#if wxUSE_TIMER
// wxTimer
// ----------------------------------------------------------------------------
-IMPLEMENT_ABSTRACT_CLASS(wxTimer, wxObject)
+IMPLEMENT_ABSTRACT_CLASS(wxTimer, wxEvtHandler)
+extern "C" {
static gint timeout_callback( gpointer data )
{
wxTimer *timer = (wxTimer*)data;
- /* when getting called from GDK's timer handler we
- are no longer within GDK's grab on the GUI
- thread so we must lock it here ourselves */
+ // Don't change the order of anything in this callback!
+
+ if (timer->IsOneShot())
+ {
+ // This sets m_tag to -1
+ timer->Stop();
+ }
+
+ // When getting called from GDK's timer handler we
+ // are no longer within GDK's grab on the GUI
+ // thread so we must lock it here ourselves.
gdk_threads_enter();
timer->Notify();
- /* release lock again */
+ // Release lock again.
gdk_threads_leave();
- if ( timer->IsOneShot() )
+ if (timer->IsOneShot())
return FALSE;
return TRUE;
}
+}
void wxTimer::Init()
{