- /* when getting called from GDK's timer handler we
- are no longer within GDK's grab on the GUI
- thread so we must lock it here ourselves */
+ // Don't change the order of anything in this callback!
+
+ if (timer->IsOneShot())
+ {
+ // This sets m_tag to -1
+ timer->Stop();
+ }
+
+ // When getting called from GDK's timer handler we
+ // are no longer within GDK's grab on the GUI
+ // thread so we must lock it here ourselves.