// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
+
+/**
+ wxTextPos is a position in the text
+*/
+typedef long wxTextPos;
+
+
/**
@class wxTextEntry
Call this function to enable auto-completion of the text typed in a
single-line text control using the given @a choices.
- Notice that currently this function is only implemented in wxGTK2 and
- wxMSW ports and does nothing under the other platforms.
+ Notice that currently this function is only implemented in wxGTK2,
+ wxMSW and wxOSX/Cocoa ports and does nothing under the other platforms.
@since 2.9.0
*/
bool AutoComplete(const wxArrayString& choices);
+ /**
+ Enable auto-completion using the provided completer object.
+
+ This method should be used instead of AutoComplete() overload taking
+ the array of possible completions if the total number of strings is too
+ big as it allows to return the completions dynamically, depending on
+ the text already entered by user and so is more efficient.
+
+ The specified @a completer object will be used to retrieve the list of
+ possible completions for the already entered text and will be deleted
+ by wxTextEntry itself when it's not needed any longer.
+
+ Notice that you need to include @c wx/textcompleter.h in order to
+ define your class inheriting from wxTextCompleter.
+
+ Currently this method is only implemented in wxMSW and wxOSX/Cocoa.
+
+ @since 2.9.2
+
+ @param completer
+ The object to be used for generating completions if non-@NULL. If
+ it is @NULL, auto-completion is disabled. The wxTextEntry object
+ takes ownership of this pointer and will delete it in any case
+ (i.e. even if this method returns @false).
+
+ @return
+ @true if the auto-completion was enabled or @false if the operation
+ failed, typically because auto-completion is not supported by the
+ current platform.
+
+ @see wxTextCompleter
+ */
+ bool AutoComplete(wxTextCompleter *completer);
+
/**
Call this function to enable auto-completion of the text typed in a
single-line text control using all valid file system paths.
- Notice that currently this function is only implemented in wxGTK2 port
+ Notice that currently this function is only implemented in wxMSW port
and does nothing under the other platforms.
@since 2.9.0
*/
bool AutoCompleteFileNames();
+ /**
+ Call this function to enable auto-completion of the text using the file
+ system directories.
+
+ Unlike AutoCompleteFileNames() which completes both file names and
+ directories, this function only completes the directory names.
+
+ Notice that currently this function is only implemented in wxMSW port
+ and does nothing under the other platforms.
+
+ @since 2.9.3
+
+ @return
+ @true if the auto-completion was enabled or @false if the operation
+ failed, typically because auto-completion is not supported by the
+ current platform.
+
+ @see AutoComplete()
+ */
+ bool AutoCompleteDirectories();
+
/**
Returns @true if the selection can be copied to the clipboard.
*/
This is defined as the zero based index of the character position to
the right of the insertion point. For example, if the insertion point
- is at the end of the single-line text control, it is equal to both
- GetLastPosition() and @c "GetValue().Length()" (but notice that the latter
- equality is not necessarily true for multiline edit controls which may
- use multiple new line characters).
+ is at the end of the single-line text control, it is equal to
+ GetLastPosition().
- The following code snippet safely returns the character at the insertion
- point or the zero character if the point is at the end of the control.
+ Notice that insertion position is, in general, different from the index
+ of the character the cursor position at in the string returned by
+ GetValue(). While this is always the case for the single line controls,
+ multi-line controls can use two characters @c "\\r\\n" as line
+ separator (this is notably the case under MSW) meaning that indices in
+ the control and its string value are offset by 1 for every line.
+
+ Hence to correctly get the character at the current cursor position,
+ taking into account that there can be none if the cursor is at the end
+ of the string, you could do the following:
@code
- char GetCurrentChar(wxTextCtrl *tc) {
- if (tc->GetInsertionPoint() == tc->GetLastPosition())
- return '\0';
- return tc->GetValue[tc->GetInsertionPoint()];
+ wxString GetCurrentChar(wxTextCtrl *tc)
+ {
+ long pos = tc->GetInsertionPoint();
+ if ( pos == tc->GetLastPosition() )
+ return wxString();
+
+ return tc->GetRange(pos, pos + 1);
}
@endcode
*/
*/
virtual void SelectAll();
+ /**
+ Deselects selected text in the control.
+
+ @since 2.9.5
+ */
+ virtual void SelectNone();
+
/**
Sets a hint shown in an empty unfocused text control.
currently you should avoid calling methods such as WriteText() or
Replace() when using hints and the text control is empty.
+ @remarks Hints can only be used for single line text controls,
+ native multi-line text controls don't support hints under any
+ platform and hence wxWidgets doesn't provide them neither.
+
@since 2.9.0
*/
- virtual void SetHint(const wxString& hint);
+ virtual bool SetHint(const wxString& hint);
/**
Returns the current hint string.