// Author: Kevin Ollivier, Steven Lamerton, Vadim Zeitlin
// Modified by:
// Created: 2010-03-06
-// RCS-ID: $Id: menu.cpp 54129 2008-06-11 19:30:52Z SC $
+// RCS-ID: $Id$
// Copyright: (c) Kevin Ollivier
// (c) 2010 Steven Lamerton
// (c) 2010 Vadim Zeitlin
bool MouseDblClick(int button = wxMOUSE_BTN_LEFT);
bool MouseDragDrop(long x1, long y1, long x2, long y2,
int button = wxMOUSE_BTN_LEFT);
-
+ bool MouseDragDrop(const wxPoint& p1, const wxPoint& p2,
+ int button = wxMOUSE_BTN_LEFT)
+ { return MouseDragDrop(p1.x, p1.y, p2.x, p2.y, button); }
// Keyboard simulation
// -------------------
{ return Key(keycode, modifiers, false); }
// Higher level methods for generating both the key press and release for a
- // single key or for all characters in the ASCII string "text" which can
- // currently contain letters only (no digits, no punctuation).
+ // single key or for all characters in the ASCII string "text" which can currently
+ // contain letters, digits and characters for the definition of numbers [+-., ].
bool Char(int keycode, int modifiers = wxMOD_NONE);
bool Text(const char *text);
// implementation level it makes more sense to have them in a single
// function.
//
- // This is a simple wrapper verifying the input parameters validity around
- // the platform-specific DoKey() method implemented in platform-specific
- // files.
+ // It calls DoModifiers() to simulate pressing the modifier keys if
+ // necessary and then DoKey() for the key itself.
bool Key(int keycode, int modifiers, bool isDown);
+ // Call DoKey() for all modifier keys whose bits are set in the parameter.
+ void SimulateModifiers(int modifier, bool isDown);
+
+
+ // The low-level port-specific function which really generates the key
+ // presses. It should generate exactly one key event with the given
+ // parameters.
bool DoKey(int keycode, int modifiers, bool isDown);
};