// Recommended setting: 0 (this is still work in progress...)
#define wxUSE_EXTENDED_RTTI 0
-// Set wxUSE_STL to 1 to derive wxList(Foo) and wxArray(Foo) from
-// std::list<Foo*> and std::vector<Foo*>, with a compatibility interface,
-// and for wxHashMap to be implemented with templates.
-//
-// Default is 0
-//
-// Recommended setting: YMMV
-#define wxUSE_STL 0
-
// Support for message/error logging. This includes wxLogXXX() functions and
// wxLog and derived classes. Don't set this to 0 unless you really know what
// you are doing.
// Recommended setting: 1 as setting it to 0 disables many other things
#define wxUSE_STREAMS 1
+// Support for positional parameters (e.g. %1$d, %2$s ...) in wxVsnprintf.
+// Note that if the system's implementation does not support positional
+// parameters, setting this to 1 forces the use of the wxWidgets implementation
+// of wxVsnprintf. The standard vsnprintf() supports positional parameters on
+// many Unix systems but usually doesn't under Windows.
+//
+// Positional parameters are very useful when translating a program since using
+// them in formatting strings allow translators to correctly reorder the
+// translated sentences.
+//
+// Default is 1
+//
+// Recommended setting: 1 if you want to support multiple languages
+#define wxUSE_PRINTF_POS_PARAMS 1
+
+
+// ----------------------------------------------------------------------------
+// Interoperability with the standard library.
+// ----------------------------------------------------------------------------
+
+// Set wxUSE_STL to 1 to enable maximal interoperability with the standard
+// library, even at the cost of backwards compatibility.
+//
+// Default is 0
+//
+// Recommended setting: 0 as the options below already provide a relatively
+// good level of interoperability and changing this option arguably isn't worth
+// diverging from the official builds of the library.
+#define wxUSE_STL 0
+
// This is not a real option but is used as the default value for
-// wxUSE_STD_IOSTREAM and wxUSE_STD_STRING.
+// wxUSE_STD_IOSTREAM, wxUSE_STD_STRING and wxUSE_STD_CONTAINERS.
//
// Currently the Digital Mars and Watcom compilers come without standard C++
// library headers by default, wxUSE_STD_STRING can be set to 1 if you do have
#define wxUSE_STD_DEFAULT 1
#endif
+// Use standard C++ containers to implement wxVector<>, wxStack<>, wxDList<>
+// and wxHashXXX<> classes. If disabled, wxWidgets own (mostly compatible but
+// usually more limited) implementations are used which allows to avoid the
+// dependency on the C++ run-time library.
+//
+// Notice that the compilers mentioned in wxUSE_STD_DEFAULT comment above don't
+// support using standard containers and that VC6 needs non-default options for
+// such build to avoid getting "fatal error C1076: compiler limit : internal
+// heap limit reached; use /Zm to specify a higher limit" in its own standard
+// headers, so you need to ensure you do increase the heap size before enabling
+// this option for this compiler.
+//
+// Default is 0 for compatibility reasons.
+//
+// Recommended setting: 1 unless compatibility with the official wxWidgets
+// build and/or the existing code is a concern.
+#define wxUSE_STD_CONTAINERS 0
+
// Use standard C++ streams if 1 instead of wx streams in some places. If
-// disabled (default), wx streams are used everywhere and wxWidgets doesn't
-// depend on the standard streams library.
+// disabled, wx streams are used everywhere and wxWidgets doesn't depend on the
+// standard streams library.
//
// Notice that enabling this does not replace wx streams with std streams
// everywhere, in a lot of places wx streams are used no matter what.
//
-// Default is 0
+// Default is 1 if compiler supports it.
//
// Recommended setting: 1 if you use the standard streams anyhow and so
// dependency on the standard streams library is not a
// problem
#define wxUSE_STD_IOSTREAM wxUSE_STD_DEFAULT
-// Enable conversion to standard C++ string if 1.
+// Enable minimal interoperability with the standard C++ string class if 1.
+// "Minimal" means that wxString can be constructed from std::string or
+// std::wstring but can't be implicitly converted to them. You need to enable
+// the option below for the latter.
//
// Default is 1 for most compilers.
//
// the standard C++ library at all.
#define wxUSE_STD_STRING wxUSE_STD_DEFAULT
-// Support for positional parameters (e.g. %1$d, %2$s ...) in wxVsnprintf.
-// Note that if the system's implementation does not support positional
-// parameters, setting this to 1 forces the use of the wxWidgets implementation
-// of wxVsnprintf. The standard vsnprintf() supports positional parameters on
-// many Unix systems but usually doesn't under Windows.
+// Make wxString as much interchangeable with std::[w]string as possible, in
+// particular allow implicit conversion of wxString to either of these classes.
+// This comes at a price (or a benefit, depending on your point of view) of not
+// allowing implicit conversion to "const char *" and "const wchar_t *".
//
-// Positional parameters are very useful when translating a program since using
-// them in formatting strings allow translators to correctly reorder the
-// translated sentences.
+// Because a lot of existing code relies on these conversions, this option is
+// disabled by default but can be enabled for your build if you don't care
+// about compatibility.
//
-// Default is 1
+// Default is 0 if wxUSE_STL has its default value or 1 if it is enabled.
//
-// Recommended setting: 1 if you want to support multiple languages
-#define wxUSE_PRINTF_POS_PARAMS 1
+// Recommended setting: 0 to remain compatible with the official builds of
+// wxWidgets.
+#define wxUSE_STD_STRING_CONV_IN_WXSTRING wxUSE_STL
+
+// VC++ 4.2 and above allows <iostream> and <iostream.h> but you can't mix
+// them. Set this option to 1 to use <iostream.h>, 0 to use <iostream>.
+//
+// Note that newer compilers (including VC++ 7.1 and later) don't support
+// wxUSE_IOSTREAMH == 1 and so <iostream> will be used anyhow.
+//
+// Default is 0.
+//
+// Recommended setting: 0, only set to 1 if you use a really old compiler
+#define wxUSE_IOSTREAMH 0
+
// ----------------------------------------------------------------------------
// non GUI features selection
# define wxUSE_GRAPHICS_CONTEXT 0
#endif
+// Enable wxGraphicsContext implementation using Cairo library.
+//
+// This is not needed under Windows and detected automatically by configure
+// under other systems, however you may set this to 1 manually if you installed
+// Cairo under Windows yourself and prefer to use it instead the native GDI+
+// implementation.
+//
+// Default is 0
+//
+// Recommended setting: 0
+#define wxUSE_CAIRO 0
+
+
// ----------------------------------------------------------------------------
// Individual GUI controls
// ----------------------------------------------------------------------------
// Recommended setting: 1 (don't change except for very special programs)
#define wxUSE_CONTROLS 1
+// Support markup in control labels, i.e. provide wxControl::SetLabelMarkup().
+// Currently markup is supported only by a few controls and only some ports but
+// their number will increase with time.
+//
+// Default is 1
+//
+// Recommended setting: 1 (may be set to 0 if you want to save on code size)
+#define wxUSE_MARKUP 1
+
// wxPopupWindow class is a top level transient window. It is currently used
// to implement wxTipWindow
//
//
// Recommended setting: 1
#define wxUSE_ANIMATIONCTRL 1 // wxAnimationCtrl
+#define wxUSE_BANNERWINDOW 1 // wxBannerWindow
#define wxUSE_BUTTON 1 // wxButton
#define wxUSE_BMPBUTTON 1 // wxBitmapButton
#define wxUSE_CALENDARCTRL 1 // wxCalendarCtrl
#define wxUSE_TEXTCTRL 1 // wxTextCtrl
#define wxUSE_TOGGLEBTN 1 // requires wxButton
#define wxUSE_TREECTRL 1 // wxTreeCtrl
+#define wxUSE_TREELISTCTRL 1 // wxTreeListCtrl
// Use a status bar class? Depending on the value of wxUSE_NATIVE_STATUSBAR
// below either wxStatusBar95 or a generic wxStatusBar will be used.
// wxAcceleratorTable/Entry classes and support for them in wxMenu(Bar)
#define wxUSE_ACCEL 1
+// Use the standard art provider. The icons returned by this provider are
+// embedded into the library as XPMs so disabling it reduces the library size
+// somewhat but this should only be done if you use your own custom art
+// provider returning the icons or never use any icons not provided by the
+// native art provider (which might not be implemented at all for some
+// platforms) or by the Tango icons provider (if it's not itself disabled
+// below).
+//
+// Default is 1.
+//
+// Recommended setting: 1 unless you use your own custom art provider.
+#define wxUSE_ARTPROVIDER_STD 1
+
+// Use art provider providing Tango icons: this art provider has higher quality
+// icons than the default ones using smaller size XPM icons without
+// transparency but the embedded PNG icons add to the library size.
+//
+// Default is 1 under non-GTK ports. Under wxGTK the native art provider using
+// the GTK+ stock icons replaces it so it is normally not necessary.
+//
+// Recommended setting: 1 but can be turned off to reduce the library size.
+#define wxUSE_ARTPROVIDER_TANGO 1
+
// Hotkey support (currently Windows only)
#define wxUSE_HOTKEY 1
// to create files in SVG (Scalable Vector Graphics) format.
#define wxUSE_SVG 1
-// ----------------------------------------------------------------------------
-// other compiler (mis)features
-// ----------------------------------------------------------------------------
-
-// Set this to 0 if your compiler can't cope with omission of prototype
-// parameters.
-//
-// Default is 1.
-//
-// Recommended setting: 1 (should never need to set this to 0)
-#define REMOVE_UNUSED_ARG 1
-
-// VC++ 4.2 and above allows <iostream> and <iostream.h> but you can't mix
-// them. Set this option to 1 to use <iostream.h>, 0 to use <iostream>.
+// Should wxDC provide SetTransformMatrix() and related methods?
//
-// Note that newer compilers (including VC++ 7.1 and later) don't support
-// wxUSE_IOSTREAMH == 1 and so <iostream> will be used anyhow.
-//
-// Default is 0.
+// Default is 1 but can be set to 0 if this functionality is not used. Notice
+// that currently only wxMSW supports this so setting this to 0 doesn't change
+// much for non-MSW platforms (although it will still save a few bytes
+// probably).
//
-// Recommended setting: 0, only set to 1 if you use a really old compiler
-#define wxUSE_IOSTREAMH 0
+// Recommended setting: 1.
+#define wxUSE_DC_TRANSFORM_MATRIX 1
// ----------------------------------------------------------------------------
// image format support