// There are two ways of getting the standard icon: either via XPMs or via
// wxIcon ctor. This depends on the platform:
-#if defined(__WXUNIVERSAL__)
+#if defined(__WXUNIVERSAL__) || ( defined(__WXMAC__) && wxOSX_USE_IPHONE )
#define CREATE_STD_ICON(iconId, xpmRc) return wxNullBitmap;
#elif defined(__WXGTK__) || defined(__WXMOTIF__)
#define CREATE_STD_ICON(iconId, xpmRc) return wxBitmap(xpmRc##_xpm);
wxArtProvider::Push(new wxDefaultArtProvider);
}
-#if !defined(__WXGTK20__) || defined(__WXUNIVERSAL__)
+#if !(defined(__WXGTK20__) || (defined(__WXMAC__) && wxOSX_USE_CARBON)) || defined(__WXUNIVERSAL__)
/*static*/ void wxArtProvider::InitNativeProvider()
{
}
// XPMs with the art
// ----------------------------------------------------------------------------
-// XPM hack: make the arrays const
-#define static static const
-
#if defined(__WXGTK__)
#include "../../art/gtk/info.xpm"
#include "../../art/gtk/error.xpm"
#include "../../art/find.xpm"
#include "../../art/findrepl.xpm"
-
-#undef static
-
wxBitmap wxDefaultArtProvider_CreateBitmap(const wxArtID& id)
{
// wxMessageBox icons:
{
int bmp_w = bmp.GetWidth();
int bmp_h = bmp.GetHeight();
- // want default size but it's smaller, paste into transparent image
+
if ((bmp_h < bestSize.x) && (bmp_w < bestSize.y))
{
+ // the caller wants default size, which is larger than
+ // the image we have; to avoid degrading it visually by
+ // scaling it up, paste it into transparent image instead:
wxPoint offset((bestSize.x - bmp_w)/2, (bestSize.y - bmp_h)/2);
wxImage img = bmp.ConvertToImage();
img.Resize(bestSize, offset);
bmp = wxBitmap(img);
}
+ else // scale (down or mixed, but not up)
+ {
+ wxImage img = bmp.ConvertToImage();
+ bmp = wxBitmap
+ (
+ img.Scale(bestSize.x, bestSize.y,
+ wxIMAGE_QUALITY_HIGH)
+ );
+ }
}
}
}