UInt32 keyCode ;
UInt32 modifiers ;
Point point ;
- UInt32 when = EventTimeToTicks( GetEventTime( event ) ) ;
EventRef rawEvent ;
GetEventParameter( rawEvent, kEventParamMouseLocation, typeQDPoint, NULL,
sizeof( Point ), NULL, &point );
- UInt32 message = (keyCode << 8) + charCode;
-
switch ( GetEventKind( event ) )
{
case kEventTextInputUnicodeForKeyEvent :
+ // this is only called when no default handler has jumped in, eg a wxControl on a floater window does not
+ // get its own kEventTextInputUnicodeForKeyEvent, so we route back the
+ wxControl* control = wxDynamicCast( focus , wxControl ) ;
+ if ( control )
+ {
+ ControlHandle macControl = (ControlHandle) control->GetMacControl() ;
+ if ( macControl )
+ {
+ ::HandleControlKey( macControl , keyCode , charCode , modifiers ) ;
+ result = noErr ;
+ }
+ }
+ /*
+ // this may lead to double events sent to a window in case all handlers have skipped the key down event
+ UInt32 when = EventTimeToTicks( GetEventTime( event ) ) ;
+ UInt32 message = (keyCode << 8) + charCode;
+
if ( (focus != NULL) && wxTheApp->MacSendKeyDownEvent(
focus , message , modifiers , when , point.h , point.v ) )
{
result = noErr ;
}
+ */
break ;
}
if ( kind == mouseDown )
{
- if ( timestamp - gs_lastWhen <= GetDblTime() )
+ if ( timestamp - gs_lastWhen <= (long) GetDblTime() )
{
if ( abs( localwhere.h - gs_lastWhere.h ) < 3 && abs( localwhere.v - gs_lastWhere.v ) < 3 )
{