}
#endif
- wxWindowList::Node *node = win->GetChildren().GetLast();
+ wxWindowList::compatibility_iterator node = win->GetChildren().GetLast();
while (node)
{
wxWindow* child = node->GetData();
// Go backwards through the list since windows
// on top are likely to have been appended most
// recently.
- wxWindowList::Node *node = wxTopLevelWindows.GetLast();
+ wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetLast();
while (node)
{
wxWindow* win = node->GetData();
void wxEnableTopLevelWindows(bool enable)
{
- wxWindowList::Node *node;
+ wxWindowList::compatibility_iterator node;
for ( node = wxTopLevelWindows.GetFirst(); node; node = node->GetNext() )
node->GetData()->Enable(enable);
}
// don't reenable them later
m_winDisabled = NULL;
- wxWindowList::Node *node;
+ wxWindowList::compatibility_iterator node;
for ( node = wxTopLevelWindows.GetFirst(); node; node = node->GetNext() )
{
wxWindow *winTop = node->GetData();
wxWindowDisabler::~wxWindowDisabler()
{
- wxWindowList::Node *node;
+ wxWindowList::compatibility_iterator node;
for ( node = wxTopLevelWindows.GetFirst(); node; node = node->GetNext() )
{
wxWindow *winTop = node->GetData();