#include "wx/statusbr.h"
#endif // wxUSE_GUI
+#ifndef __WXWINCE__
#include <time.h>
+#else
+#include "wx/msw/wince/time.h"
+#endif
#ifndef __MWERKS__
#include <sys/types.h>
}
#endif
- wxWindowList::Node *node = win->GetChildren().GetLast();
+ wxWindowList::compatibility_iterator node = win->GetChildren().GetLast();
while (node)
{
wxWindow* child = node->GetData();
// Go backwards through the list since windows
// on top are likely to have been appended most
// recently.
- wxWindowList::Node *node = wxTopLevelWindows.GetLast();
+ wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetLast();
while (node)
{
wxWindow* win = node->GetData();
void wxEnableTopLevelWindows(bool enable)
{
- wxWindowList::Node *node;
+ wxWindowList::compatibility_iterator node;
for ( node = wxTopLevelWindows.GetFirst(); node; node = node->GetNext() )
node->GetData()->Enable(enable);
}
// don't reenable them later
m_winDisabled = NULL;
- wxWindowList::Node *node;
+ wxWindowList::compatibility_iterator node;
for ( node = wxTopLevelWindows.GetFirst(); node; node = node->GetNext() )
{
wxWindow *winTop = node->GetData();
wxWindowDisabler::~wxWindowDisabler()
{
- wxWindowList::Node *node;
+ wxWindowList::compatibility_iterator node;
for ( node = wxTopLevelWindows.GetFirst(); node; node = node->GetNext() )
{
wxWindow *winTop = node->GetData();