+#if wxUSE_BUTTON
+
+class WXDLLEXPORT wxStdDialogButtonSizer: public wxBoxSizer
+{
+public:
+ // Constructor just creates a new wxBoxSizer, not much else.
+ // Box sizer orientation is automatically determined here:
+ // vertical for PDAs, horizontal for everything else?
+ wxStdDialogButtonSizer();
+
+ // Checks button ID against system IDs and sets one of the pointers below
+ // to this button. Does not do any sizer-related things here.
+ void AddButton(wxButton *button);
+
+ // Use these if no standard ID can/should be used
+ void SetAffirmativeButton( wxButton *button );
+ void SetNegativeButton( wxButton *button );
+ void SetCancelButton( wxButton *button );
+
+ // All platform-specific code here, checks which buttons exist and add
+ // them to the sizer accordingly.
+ // Note - one potential hack on Mac we could use here,
+ // if m_buttonAffirmative is wxID_SAVE then ensure wxID_SAVE
+ // is set to _("Save") and m_buttonNegative is set to _("Don't Save")
+ // I wouldn't add any other hacks like that into here,
+ // but this one I can see being useful.
+ void Realize();
+
+ wxButton *GetAffirmativeButton() const { return m_buttonAffirmative; }
+ wxButton *GetApplyButton() const { return m_buttonApply; }
+ wxButton *GetNegativeButton() const { return m_buttonNegative; }
+ wxButton *GetCancelButton() const { return m_buttonCancel; }
+ wxButton *GetHelpButton() const { return m_buttonHelp; }
+
+protected:
+ wxButton *m_buttonAffirmative; // wxID_OK, wxID_YES, wxID_SAVE go here
+ wxButton *m_buttonApply;
+ wxButton *m_buttonNegative; // wxID_NO
+ wxButton *m_buttonCancel;
+ wxButton *m_buttonHelp;
+
+private:
+ DECLARE_CLASS(wxStdDialogButtonSizer)
+ DECLARE_NO_COPY_CLASS(wxStdDialogButtonSizer)
+};
+
+#endif // wxUSE_BUTTON