addressed sooner.
-Unarchiving
-============================================================
+Table of Contents:
+ - Installation
+ - Building wxWidgets
+ - Configuring the Build
+ - Building Applications Using wxWidgets
-A setup program is provided (wxMSW-x.x.x-setup.exe) to automatically copy
-files to a directory on your hard disk. Do not install into a
-path that contains spaces.
-The setup program contains the following:
+Installation
+============
-- All common, generic and MSW-specific wxWidgets source;
-- samples and demos;
-- documentation in MS HTML Help format;
-- makefiles for most Windows compilers, plus CodeWarrior
- and VC++ IDE files;
-- JPEG, TIFF, PNG, ZLIB, wxSTC, REGEX, EXPAT library sources.
+Please simply uncompress the .zip file manually into any directory.
+However we advise avoiding using directories with spaces in their
+names (notably "C:\Program Files") as this risks creating problems
+with makefiles and other command-line tools.
-Alternatively, you may unarchive the .zip form by hand:
-wxMSW-x.y.z.zip where x.y.z is the version number.
-Unarchive the required files plus any optional documentation
-files into a suitable directory such as c:\wx.
+In the majority of cases, you don't need to change the default
+library build configuration. If you wish to change some of the build
+options you need to edit the include/wx/msw/setup.h file enabling or
+disabling the features you would like to compile wxWidgets with[out].
-General installation notes
-==========================
+NB: If you checked your sources from version control repository and
+ didn't obtain them from a release file, the file above doesn't
+ exist and you will need to copy include/wx/msw/setup0.h to
+ include/wx/msw/setup.h.
-If installing from the SVN server, copy include/wx/msw/setup0.h to
-include/wx/msw/setup.h and edit the resulting file to choose
-the features you would like to compile wxWidgets with[out].
+Notice that this file is later copied into a directory under lib for
+each of the build configurations which allows to have different
+build options for different configurations too.
-Compilation
-===========
+See "Configuring the Build" section for more information.
+
+
+Building wxWidgets
+==================
The following sections explain how to compile wxWidgets with each supported
-compiler. Search for one of Microsoft/Borland/Watcom/Symantec/Metrowerks/
-Cygwin/Mingw32 to quickly locate the instructions for your compiler.
+compiler, see the "Building Applications" section about the instructions for
+building your application using wxWidgets.
+
+Search for one of Microsoft/Borland/Watcom/Symantec/Cygwin/Mingw32 keywords
+to quickly locate the instructions for your compiler. Notice that the primary
+compilers for wxWidgets under MSW are Microsoft Visual C++ and GNU g++, other
+compilers are more rarely tested and might not work so please consider using
+one of these two if possible.
All makefiles and project are located in build\msw directory.
Alternatively, use the special wx_dll.dsw project which adds the
dependencies to force the correct order (but, because of this, doesn't work
for the static libraries) or simply redo the build several times until all
- DLLs are linked correctly. Please notice that it's normal that dbgrid project
- doesn't build if wxUSE_ODBC is set to 0 (default).
+ DLLs are linked correctly.
3. Open a sample project file, choose a configuration such as
Win32 Debug using Build | Set Active Configuration..., and compile.
The project files don't use precompiled headers, to save disk
same alignment, or you could experience mysterious crashes. To
change the alignment, change CPPFLAGS in build\msw\config.bcc.
-Note (2): if you get undefined _SQL... symbols at link time,
-either install odbc32.lib from the BC++ CD-ROM into your BC++ lib
-directory, or set wxUSE_ODBC to 0 in include\wx\msw\setup.h and
-recompile wxWidgets. The same applies if compiling using the IDE.
-
-Note (3): If you wish debug messages to be sent to the console in
+Note (2): If you wish debug messages to be sent to the console in
debug mode, edit makefile.bcc and change /aa to /Tpe in link commands.
Using the Debugger and IDE in BDS or Turbo Explorer
2. Change directory to samples\minimal and type 'wmake -f makefile.wat'
to make this sample. Repeat for other samples of interest.
-Note (1): if your installation of Watcom doesn't have odbc32.lib file and
- you need it (i.e. you have wxUSE_ODBC=1), you can use the file
- from lib\watcom directory. See the notes in that directory.
-
-Note (2): if variant.cpp is compiled with date/time class options, the linker
+Note (1): if variant.cpp is compiled with date/time class options, the linker
gives up. So the date/time option is switched off for Watcom C++.
Also, wxAutomationObject is not compiled with Watcom C++ 10.
-Note (3): RawBitmaps won't work at present because they use unsupported template
+Note (2): RawBitmaps won't work at present because they use unsupported template
classes
-Note (4): if Watcom can't read the precompiled header when building a sample,
+Note (3): if Watcom can't read the precompiled header when building a sample,
try deleting .pch files in build\msw\wat_* and compiling
the sample again.
-Note (5): wxUSE_STD_STRING is disabled in wx/string.h for Watcom as this
+Note (4): wxUSE_STD_STRING is disabled in wx/string.h for Watcom as this
compiler doesn't come with standard C++ library headers by default.
If you install STLPort or another STL implementation, you'll need to
edit wx/string.h and remove the check for Digital Mars in it (search
for __WATCOM__).
-Metrowerks CodeWarrior Compilation
-----------------------------------------------------------------
-
-** NOTE: We don't use Metrowerks compiler any more and so depend on
-** your contributions to keep it up to date. It is possible that
-** the project files mentioned below are out of date due to recently
-** added files, please add them manually if you get linking errors.
-** The authoritative list of files is in build/bakefiles/files.bkl
-
-1. CodeWarrior Pro 7 project files in XML format are already
- included in wxMSW-2.8.x.zip and the setup version.
-
-2. Review the file include\wx\msw\setup.h (or include\wx\msw\setup0.h if
- you are working from the SVN version) to make sure the settings reflect
- what you want. If you aren't sure, leave it alone and go with the
- default settings. A few notes:
- - Don't use wxUSE_DEBUG_NEW_ALWAYS: it doesn't mix well with MSL
- - wxUSE_GLOBAL_MEMORY_OPERATORS works, but memory leak reports
- will be rather confusing due to interactions with the MSL ANSI
- and runtime libs.
-
-3. The project file to build the Win32 wxWidgets libraries relies on the
- Batch File Runner plug-in. This plug-in is not installed as part of
- a normal CW7 installation. However, you can find this plug-in on the
- CodeWarrior Reference CD, in the Thrill Seekers folder; it's called the
- "Batch File Post Linker".
-
-4. If you choose not to install the Batch File Runner plug-in, then you
- need to do the following by hand:
- (1) Create the directories lib\cw7msw\include\wx and copy the file
- include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
- working from the SVN version) to lib\cw7msw\include\wx\setup.h
- (2) Create the directories lib\cw7mswd\include\wx and copy the file
- include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
- working from the SVN version) to lib\cw7mswd\include\wx\setup.h
-
-5. Import src\wxWidgetsW7.xml to create the project file wxWidgetsW7.mcp.
- Store this project file in directory src. You may get warnings about
- not being able to find certain project paths; ignore these warnings, the
- appropriate paths will be created during the build by the Batch File Runner.
-
-6. Choose the wxlib Win32 debug or wxlib Win32 Release target and build. You
- will get some warnings about hidden virtual functions, illegal conversions
- from const pointers to pointers, etc., all of which you can safely ignore.
- ***Note: if you get errors that the compiler can't find "wx/setup.h", just
- stop the build and build again. These errors occur because sometimes the
- compiler starts doing its thing before the copying of setup.h has completed.
-
-7. The following libraries will be produced depending on chosen
- target:
- - wx_x86.lib ANSI Release (static)
- - wx_x86_d.lib ANSI Debug (static)
-
-8. Sorry, I haven't had time yet to create and test Unicode or DLL versions.
- Volunteers for this are welcome (as neither DLLs nor Unicode builds are
- big priorities for me ;).
-
-9. CodeWarrior Pro7 project files (in XML format) are also provided for some
- of the samples. In particular, there are project files for the minimal,
- controls, dialogs, dnd, nd docview samples. You can use these project
- files as templates for the other samples and for your own projects.
- - For example, to make a project file for the "grid" sample,
- just copy the project file for the "minimal" sample, minimalW7.mcp
- (made by importing minimalW7.xml into CodeWarrior), into the
- sample/grid directory, calling it gridW7.mcp. Open
- newgridW7.mcp and revise the project by deleting the files
- minimal.rc and minimal.cpp and adding the files griddemo.rc and
- griddemo.cpp. Build and run....
-
-
Cygwin/MinGW Compilation
----------------------------------------------------------------
----------------------------------------------------------------
BUILD=release
- Builds release version of the library. It differs from default 'debug'
- in lack of appended 'd' in name of library, does not define __WXDEBUG__
- and not include debug information compiled into object files and the
- executable.
+ Builds release version of the library. It differs from default 'debug' in
+ lack of appended 'd' in name of library and uses the release CRT libraries
+ instead of debug ones. Notice that even release builds do include debug
+ information by default, see DEBUG_FLAG for more information about it.
SHARED=1
Build shared libraries (DLLs). By default, DLLs are not built
OpenGL library is always built as additional library, even in monolithic
build!
-USE_ODBC=1
- Build two additional libraries in multilib mode, one with database
- classes and one with wxGrid database support. You must
- #define wxUSE_ODBC 1 in setup.h
-
USE_HTML=0
Do not build wxHTML library. If MONOLITHIC=1, then you must also
#define wxUSE_HTML 1 in setup.h.
DEBUG_FLAG=0
DEBUG_FLAG=1
- If set to 1, define __WXDEBUG__ symbol, append 'd' to library name and do
- sanity checks at runtime. If set to 0, don't do it. By default, this is
- governed by BUILD option (if 'debug', DEBUG_FLAG=1, if 'release' it is 0),
- but it is sometimes desirable to modify default behaviour and e.g. define
- __WXDEBUG__ even in release builds.
+DEBUG_FLAG=2
+ Specifies the level of debug support in wxWidgets. Notice that
+ this is independent from both BUILD and DEBUG_INFO options. By default
+ always set to 1 meaning that debug support is enabled: asserts are compiled
+ into the code (they are inactive by default in release builds of the
+ application but can be enabled), wxLogDebug() and wxLogTrace() are available
+ and __WXDEBUG__ is defined. Setting it to 0 completely disables all
+ debugging code in wxWidgets while setting it to 2 enables even the time
+ consuming assertions and checks which are deemed to be unsuitable for
+ production environment.
DEBUG_INFO=0
DEBUG_INFO=1
- Same as DEBUG_FLAG in behaviour, this option affects whether debugging
- information is included in the executable or not.
+ This option affects whether debugging information is generated. If
+ omitted or set to 'default' its value is determined the value of
+ the BUILD option.
TARGET_CPU=AMD64|IA64
(VC++ only.) Set this variable to build for x86_64 systems. If unset, x86
enabled (without CFG, both of them would be put into same directory and there
would be conflicts between the files).
-General Notes
-=================================================================
-
-- Debugging: under Windows 95, debugging output isn't output in
- the same way that it is under NT or Windows 3.1.
- Please see DebugView available from http://www.sysinternals.com.
+Building Applications Using wxWidgets
+=====================================
+
+NB: The makefiles and project files provided with wxWidgets samples show which
+ flags should be used when building applications using wxWidgets so in case
+ of a problem, e.g. if the instructions here are out of date, you can always
+ simply copy a makefile or project file from samples\minimal or some other
+ sample and adapt it to your application.
+
+Independently of the compiler and make/IDE you are using you must do the
+following to use wxWidgets:
+
+* Add $WXWIN/include to the
+ - compiler
+ - resource compiler
+ include paths.
+* Define the following symbols for the preprocessor:
+ - __WXMSW__ to ensure you use the correct wxWidgets port.
+ - _UNICODE unless you want to use deprecated ANSI build of wxWidgets.
+ - NDEBUG if you want to build in release mode, i.e. disable asserts.
+ - WXUSINGDLL if you are using DLL build of wxWidgets.
+* Add $WXWIN/lib/prefix_lib-or-dll to the libraries path. The prefix depends
+ on the compiler, by default it is "vc" for MSVC, "gcc" for g++ and so on.
+* Add the list of libraries to link with to the linker input. The exact list
+ depends on which libraries you use and whether you built wxWidgets in
+ monolithic or default multlib mode and basically should include all the
+ relevant libraries from the directory above, e.g. "wxmsw29ud_core.lib
+ wxbase29ud.lib wxtiffd.lib wxjpegd.lib wxpngd.lib wxzlibd.lib wxregexud.lib
+ wxexpatd.lib" for a debug build of an application using the core library only
+ (all wxWidgets applications use the base library).
+
+
+Microsoft Visual C++ users can simplify the linker setup by prepending the
+directory $WXWIN/msvc to the include path (it must come before $WXWIN/include
+directory!) and omitting the last step: the required libraries will be linked
+in automatically using the "#pragma comment(lib)" feature of this compiler.