- // number of the colours we map: if you change this, update
- // wxBITMAP_STD_COLOURS in the resources as well: it must have the same number
- // of pixels
- static const size_t NUM_OF_MAPPED_COLOURS = 4;
-
- static bool s_coloursInit = FALSE;
- long s_stdColours[NUM_OF_MAPPED_COLOURS];
-
- if (!s_coloursInit)
- {
- // When a bitmap is loaded, the RGB values can change (apparently
- // because Windows adjusts them to care for the old programs always
- // using 0xc0c0c0 while the transparent colour for the new Windows
- // versions is different). But we do this adjustment ourselves so we
- // want to avoid Windows' "help" and for this we need to have a
- // reference bitmap which can tell us what the RGB values change to.
- wxBitmap stdColourBitmap(_T("wxBITMAP_STD_COLOURS"));
- if (stdColourBitmap.Ok())
- {
- wxMemoryDC memDC;
- memDC.SelectObject(stdColourBitmap);
-
- wxColour colour;
- for ( size_t i = 0; i < WXSIZEOF(s_stdColours); i++ )
- {
- memDC.GetPixel(i, 0, &colour);
- s_stdColours[i] = wxColourToRGB(colour);
- }
- }
- else
- {
- s_stdColours[0] = RGB(000,000,000) ;
- s_stdColours[1] = RGB(128,128,128) ;
- s_stdColours[2] = RGB(192,192,192) ;
- s_stdColours[3] = RGB(255,255,255) ;
- //s_stdColours[4] = RGB(000,000,255) ;
- //s_stdColours[5] = RGB(255,000,255) ;
- }
-
- s_coloursInit = TRUE;
- }
-
- COLORMAP ColorMap[NUM_OF_MAPPED_COLOURS];
-
- // black (0, 0 0)
- ColorMap[0].from = s_stdColours[0];
- ColorMap[0].to = COLOR_BTNTEXT;
- // dark grey (128, 128, 128)
- ColorMap[1].from = s_stdColours[1];
- ColorMap[1].to = COLOR_BTNSHADOW;
- // bright grey (192, 192, 192)
- ColorMap[2].from = s_stdColours[2];
- ColorMap[2].to = COLOR_BTNFACE;
- // white (255, 255, 255)
- ColorMap[3].from = s_stdColours[3];
- ColorMap[3].to = COLOR_BTNHIGHLIGHT;
- // blue (0, 0, 255)
- // ColorMap[4].from = s_stdColours[4];
- // ColorMap[4].to = COLOR_HIGHLIGHT;
- // magenta (255, 0, 255)
- // ColorMap[4].from = s_stdColours[5];
- // ColorMap[4].to = COLOR_WINDOW;
-
- for ( size_t n = 0; n < WXSIZEOF(ColorMap); n++ )
- {
- ColorMap[n].to = ::GetSysColor(ColorMap[n].to);
- }
-