#include "wx/validate.h" // for wxDefaultValidator (always include it)
#if wxUSE_PALETTE
- #include "wx/dcclient.h"
- #include "wx/palette.h"
+ #include "wx/dcclient.h"
+ #include "wx/palette.h"
#endif // wxUSE_PALETTE
#if wxUSE_ACCEL
// set focus to this window
virtual void SetFocus() = 0;
+ // set focus to this window as the result of a keyboard action
+ virtual void SetFocusFromKbd() { SetFocus(); }
+
// return the window which currently has the focus or NULL
static wxWindow *FindFocus() /* = 0: implement in derived classes */;
virtual wxWindow *SetDefaultItem(wxWindow * WXUNUSED(child))
{ return NULL; }
+ // set this child as temporary default
+ virtual void SetTmpDefaultItem(wxWindow * WXUNUSED(win)) { }
+
// parent/children relations
// -------------------------
// get the currently active window of this application or NULL
WXDLLEXPORT extern wxWindow *wxGetActiveWindow();
+// get the (first) top level parent window
+WXDLLEXPORT wxWindow* wxGetTopLevelParent(wxWindow *win);
+
// deprecated (doesn't start with 'wx' prefix), use wxWindow::NewControlId()
inline int NewControlId() { return wxWindowBase::NewControlId(); }
#endif
// _WX_WINDOW_H_BASE_
-// vi:sts=4:sw=4:et