// wxScrolledWindow and wxScrolledControl. It is a mix-in: just derive from it
// to implement scrolling in your class.
// ----------------------------------------------------------------------------
+#if !defined(__WXGTK__) || defined(__WXUNIVERSAL__)
class WXDLLEXPORT wxScrollHelper
{
virtual void SetScrollbars(int pixelsPerUnitX, int pixelsPerUnitY,
int noUnitsX, int noUnitsY,
int xPos = 0, int yPos = 0,
- bool noRefresh = FALSE );
+ bool noRefresh = false );
// scroll to the given (in logical coords) position
virtual void Scroll(int x, int y);
virtual void GetScrollPixelsPerUnit(int *pixelsPerUnitX,
int *pixelsPerUnitY) const;
- // Enable/disable Windows scrolling in either direction. If TRUE, wxWindows
+ // Enable/disable Windows scrolling in either direction. If true, wxWidgets
// scrolls the canvas and only a bit of the canvas is invalidated; no
- // Clear() is necessary. If FALSE, the whole canvas is invalidated and a
+ // Clear() is necessary. If false, the whole canvas is invalidated and a
// Clear() is necessary. Disable for when the scroll increment is used to
// actually scroll a non-constant distance
virtual void EnableScrolling(bool x_scrolling, bool y_scrolling);
DoCalcUnscrolledPosition(pt.x, pt.y, &p2.x, &p2.y);
return p2;
}
-
+
virtual void DoCalcScrolledPosition(int x, int y, int *xx, int *yy) const;
virtual void DoCalcUnscrolledPosition(int x, int y, int *xx, int *yy) const;
// stop the timer, so it will be called repeatedly and will typically
// return different values depending on the current mouse position
//
- // the base class version just returns TRUE
+ // the base class version just returns true
virtual bool SendAutoScrollEvents(wxScrollWinEvent& event) const;
// the methods to be called from the window event handlers
// once it is fixed!
void OnScroll(wxScrollWinEvent& event) { HandleOnScroll(event); }
+#if WXWIN_COMPATIBILITY_2_2
+ // Compatibility only, don't use
+ wxDEPRECATED( void ViewStart(int *x, int *y) const );
+#endif // WXWIN_COMPATIBILITY_2_2
+
protected:
// get pointer to our scroll rect if we use it or NULL
- const wxRect *GetRect() const
+ const wxRect *GetScrollRect() const
{
return m_rectToScroll.width != 0 ? &m_rectToScroll : NULL;
}
#endif // wxUSE_MOUSEWHEEL
wxScrollHelperEvtHandler *m_handler;
+
+ DECLARE_NO_COPY_CLASS(wxScrollHelper)
};
+#endif
+
// ----------------------------------------------------------------------------
// wxScrolledWindow: a wxWindow which knows how to scroll
// ----------------------------------------------------------------------------
public:
wxScrolledWindow() { }
wxScrolledWindow(wxWindow *parent,
- wxWindowID id = -1,
+ wxWindowID winid = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxScrolledWindowStyle,
const wxString& name = wxPanelNameStr)
- : wxGenericScrolledWindow(parent, id, pos, size, style, name)
+ : wxGenericScrolledWindow(parent, winid, pos, size, style, name)
{
}
private:
- DECLARE_CLASS(wxScrolledWindow)
+ DECLARE_DYNAMIC_CLASS_NO_COPY(wxScrolledWindow)
};
#define wxSCROLLED_WINDOW_IS_GENERIC 1
#endif
// _WX_SCROLWIN_H_BASE_
-// vi:sts=4:sw=4:et