]> git.saurik.com Git - wxWidgets.git/blobdiff - src/generic/panelg.cpp
icons for generic dialogs
[wxWidgets.git] / src / generic / panelg.cpp
index 2fe0d395729ef918d22d76ef7220d6031d1e3de1..4046f5bd11f7af7042640b7989be52880edd1133 100644 (file)
@@ -42,7 +42,7 @@ END_EVENT_TABLE()
 
 wxPanel::wxPanel()
 {
-    m_lastFocus = NULL;
+    m_lastFocus = 0;
 }
 
 bool wxPanel::Create(wxWindow *parent, wxWindowID id,
@@ -51,7 +51,7 @@ bool wxPanel::Create(wxWindow *parent, wxWindowID id,
                      long style,
                      const wxString& name)
 {
-    m_lastFocus = NULL;
+    m_lastFocus = 0;
 
     bool ret = wxWindow::Create(parent, id, pos, size, style, name);
 
@@ -120,28 +120,10 @@ void wxPanel::OnNavigationKey( wxNavigationKeyEvent& event )
     {
         if (!node)
         {
-#ifndef __WXGTK__
-     // FIXME seems to enter in an infinite loop - how is this possible?
-            // we arrived at the last/first of our children - but may be this
-            // panel is inside another panel, so make focus go to the next/prev
-            // control in the parent (if we have one)
-            if (GetParent() != NULL)
-            {
-                wxNavigationKeyEvent new_event;
-                new_event.SetDirection( event.GetDirection() );
-                new_event.SetWindowChange(FALSE);
-                new_event.SetCurrentFocus( this );
-
-                if (GetParent()->GetEventHandler()->ProcessEvent(new_event))
-                {
-                    return;
-                }
-            }
-#endif
-
             node = event.GetDirection() ? GetChildren().First()
                                         : GetChildren().Last();
 
+            continue;
         }
 
         wxWindow *child = (wxWindow *)node->Data();
@@ -163,8 +145,12 @@ void wxPanel::OnNavigationKey( wxNavigationKeyEvent& event )
 
 void wxPanel::OnFocus(wxFocusEvent& event)
 {
-    if ( m_lastFocus )
-        m_lastFocus->SetFocus();
+    if (m_lastFocus != 0)
+    {
+        wxWindow* child = FindWindow(m_lastFocus);
+        if (child)
+            child->SetFocus();
+    }
     else
         event.Skip();
 }