inline bool operator == (const wxColour& colour) const { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); }
inline bool operator != (const wxColour& colour) const { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); }
-
+
+ // Get colour from name or wxNullColour
+ static wxColour CreateByName(const wxString& name);
+
// Allocate a colour, or nearest colour, using the given display.
// If realloc is TRUE, ignore the existing pixel, otherwise just return
// the existing one.