IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowGTK)
#elif defined(__WXMGL__)
IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowMGL)
+#elif defined(__WXDFB__)
+ IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowDFB)
#elif defined(__WXX11__)
IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowX11)
#elif defined(__WXPM__)
void wxWindow::Init()
{
+#if wxUSE_SCROLLBAR
m_scrollbarVert =
m_scrollbarHorz = (wxScrollBar *)NULL;
+#endif // wxUSE_SCROLLBAR
m_isCurrent = false;
#if wxUSE_TWO_WINDOWS
SetInsertIntoMain( true );
#endif
+#if wxUSE_SCROLLBAR
m_scrollbarVert = new wxScrollBar(this, wxID_ANY,
wxDefaultPosition, wxDefaultSize,
wxSB_VERTICAL);
+#endif // wxUSE_SCROLLBAR
#if wxUSE_TWO_WINDOWS
SetInsertIntoMain( false );
#endif
#if wxUSE_TWO_WINDOWS
SetInsertIntoMain( true );
#endif
+#if wxUSE_SCROLLBAR
m_scrollbarHorz = new wxScrollBar(this, wxID_ANY,
wxDefaultPosition, wxDefaultSize,
wxSB_HORIZONTAL);
+#endif // wxUSE_SCROLLBAR
#if wxUSE_TWO_WINDOWS
SetInsertIntoMain( false );
#endif
}
+#if wxUSE_SCROLLBAR
if (m_scrollbarHorz || m_scrollbarVert)
{
// position it/them
PositionScrollbars();
}
+#endif // wxUSE_SCROLLBAR
return true;
}
if ( m_renderer )
{
// get the window rect
- wxRect rect;
- wxSize size = GetSize();
- rect.x =
- rect.y = 0;
- rect.width = size.x;
- rect.height = size.y;
+ wxRect rect(GetSize());
+#if wxUSE_SCROLLBAR
// if the scrollbars are outside the border, we must adjust the rect to
// exclude them
if ( !m_renderer->AreScrollbarsInsideBorder() )
if ( scrollbar )
rect.height -= scrollbar->GetSize().y;
}
+#endif // wxUSE_SCROLLBAR
// get the DC and draw the border on it
wxWindowDC dc(this);
DoDrawBackground(*event.GetDC());
+#if wxUSE_SCROLLBAR
// if we have both scrollbars, we also have a square in the corner between
// them which we must paint
if ( m_scrollbarVert && m_scrollbarHorz )
m_renderer->DrawScrollCorner(*event.GetDC(), rectCorner);
}
}
+#endif // wxUSE_SCROLLBAR
}
bool wxWindow::DoDrawBackground(wxDC& dc)
{
}
-void wxWindow::Refresh(bool eraseBackground, const wxRect *rectClient)
+void wxWindow::Refresh(bool eraseBackground, const wxRect *rect)
{
- wxRect rectWin;
- wxPoint pt = GetClientAreaOrigin();
+ wxRect rectClient; // the same rectangle in client coordinates
+ wxPoint origin = GetClientAreaOrigin();
wxSize size = GetClientSize();
- if ( rectClient )
+ if ( rect )
{
- rectWin = *rectClient;
+ // the rectangle passed as argument is in client coordinates
+ rectClient = *rect;
// don't refresh anything beyond the client area (scrollbars for
// example)
- if ( rectWin.GetRight() > size.x )
- rectWin.SetRight(size.x);
- if ( rectWin.GetBottom() > size.y )
- rectWin.SetBottom(size.y);
+ if ( rectClient.GetRight() > size.x )
+ rectClient.SetRight(size.x);
+ if ( rectClient.GetBottom() > size.y )
+ rectClient.SetBottom(size.y);
- rectWin.Offset(pt);
}
else // refresh the entire client area
{
- rectWin.x = pt.x;
- rectWin.y = pt.y;
- rectWin.width = size.x;
- rectWin.height = size.y;
+ // x,y is already set to 0 by default
+ rectClient.SetSize(size);
}
+ // convert refresh rectangle to window coordinates:
+ wxRect rectWin(rectClient);
+ rectWin.Offset(origin);
+
// debugging helper
#ifdef WXDEBUG_REFRESH
static bool s_refreshDebug = false;
wxWindowNative::Refresh(eraseBackground, &rectWin);
// Refresh all sub controls if any.
- wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
- while ( node )
+ wxWindowList& children = GetChildren();
+ for ( wxWindowList::iterator i = children.begin(); i != children.end(); ++i )
{
- wxWindow *win = node->GetData();
- // Only refresh sub controls when it is visible
- // and when it is in the update region.
- if(!win->IsKindOf(CLASSINFO(wxTopLevelWindow)) && win->IsShown() && wxRegion(rectWin).Contains(win->GetRect()) != wxOutRegion)
- win->Refresh(eraseBackground, &rectWin);
+ wxWindow *child = *i;
+ // only refresh subcontrols if they are visible:
+ if ( child->IsTopLevel() || !child->IsShown() || child->IsFrozen() )
+ continue;
+
+ // ...and when the subcontrols are in the update region:
+ wxRect childrect(child->GetRect());
+ childrect.Intersect(rectClient);
+ if ( childrect.IsEmpty() )
+ continue;
- node = node->GetNext();
+ // refresh the subcontrol now:
+ childrect.Offset(-child->GetPosition());
+ // NB: We must call wxWindowNative version because we need to refresh
+ // the entire control, not just its client area, and this is why we
+ // don't account for child client area origin here neither. Also
+ // note that we don't pass eraseBackground to the child, but use
+ // true instead: this is because we can't be sure that
+ // eraseBackground=false is safe for children as well and not only
+ // for the parent.
+ child->wxWindowNative::Refresh(eraseBackground, &childrect);
}
}
{
event.Skip();
+#if wxUSE_SCROLLBAR
if ( m_scrollbarVert || m_scrollbarHorz )
{
PositionScrollbars();
}
+#endif // wxUSE_SCROLLBAR
#if 0 // ndef __WXMSW__
// Refresh the area (strip) previously occupied by the border
if ( m_renderer )
rectBorder = m_renderer->GetBorderDimensions(GetBorder());
- bool inside = m_renderer->AreScrollbarsInsideBorder();
-
if ( width )
{
+#if wxUSE_SCROLLBAR
// in any case, take account of the scrollbar
if ( m_scrollbarVert )
w -= m_scrollbarVert->GetSize().x;
+#endif // wxUSE_SCROLLBAR
- // if we don't have scrollbar or if it is outside the border (and not
- // blended into it), take account of the right border as well
- if ( !m_scrollbarVert || inside )
- w -= rectBorder.width;
-
- // and always account for the left border
- *width = w - rectBorder.x;
+ // account for the left and right borders
+ *width = w - rectBorder.x - rectBorder.width;
// we shouldn't return invalid width
if ( *width < 0 )
if ( height )
{
+#if wxUSE_SCROLLBAR
if ( m_scrollbarHorz )
h -= m_scrollbarHorz->GetSize().y;
+#endif // wxUSE_SCROLLBAR
- if ( !m_scrollbarHorz || inside )
- h -= rectBorder.height;
-
- *height = h - rectBorder.y;
+ *height = h - rectBorder.y - rectBorder.height;
// we shouldn't return invalid height
if ( *height < 0 )
// and the scrollbars (as they may be offset into the border, use the
// scrollbar position, not size - this supposes that PositionScrollbars()
// had been called before)
- bool inside = m_renderer->AreScrollbarsInsideBorder();
wxSize size = GetSize();
+#if wxUSE_SCROLLBAR
if ( m_scrollbarVert )
width += size.x - m_scrollbarVert->GetPosition().x;
- if ( !m_scrollbarVert || inside )
- width += rectBorder.width;
+#endif // wxUSE_SCROLLBAR
+ width += rectBorder.width;
+#if wxUSE_SCROLLBAR
if ( m_scrollbarHorz )
height += size.y - m_scrollbarHorz->GetPosition().y;
- if ( !m_scrollbarHorz || inside )
- height += rectBorder.height;
+#endif // wxUSE_SCROLLBAR
+ height += rectBorder.height;
wxWindowNative::DoSetClientSize(width, height);
}
wxHitTest wxWindow::DoHitTest(wxCoord x, wxCoord y) const
{
wxHitTest ht = wxWindowNative::DoHitTest(x, y);
+
+#if wxUSE_SCROLLBAR
if ( ht == wxHT_WINDOW_INSIDE )
{
if ( m_scrollbarVert && x >= m_scrollbarVert->GetPosition().x )
: wxHT_WINDOW_HORZ_SCROLLBAR;
}
}
+#endif // wxUSE_SCROLLBAR
return ht;
}
void wxWindow::RefreshScrollbars()
{
+#if wxUSE_SCROLLBAR
if ( m_scrollbarHorz )
m_scrollbarHorz->Refresh();
if ( m_scrollbarVert )
m_scrollbarVert->Refresh();
+#endif // wxUSE_SCROLLBAR
}
void wxWindow::PositionScrollbars()
{
+#if wxUSE_SCROLLBAR
// do not use GetClientSize/Rect as it relies on the scrollbars being
// correctly positioned
}
RefreshScrollbars();
+#endif // wxUSE_SCROLLBAR
}
void wxWindow::SetScrollbar(int orient,
int range,
bool refresh)
{
+#if wxUSE_SCROLLBAR
wxASSERT_MSG( pageSize <= range,
_T("page size can't be greater than range") );
(void)GetEventHandler()->ProcessEvent(event);
#endif
}
+#else
+ wxUnusedVar(orient);
+ wxUnusedVar(pos);
+ wxUnusedVar(pageSize);
+ wxUnusedVar(range);
+ wxUnusedVar(refresh);
+#endif // wxUSE_SCROLLBAR
}
void wxWindow::SetScrollPos(int orient, int pos, bool WXUNUSED(refresh))
{
+#if wxUSE_SCROLLBAR
wxScrollBar *scrollbar = GetScrollbar(orient);
- wxCHECK_RET( scrollbar, _T("no scrollbar to set position for") );
- scrollbar->SetThumbPosition(pos);
+ if (scrollbar)
+ scrollbar->SetThumbPosition(pos);
// VZ: I think we can safely ignore this as we always refresh it
// automatically whenever the value chanegs
if ( refresh )
Refresh();
#endif
+#else
+ wxUnusedVar(orient);
+ wxUnusedVar(pos);
+#endif // wxUSE_SCROLLBAR
}
int wxWindow::GetScrollPos(int orient) const
{
+#if wxUSE_SCROLLBAR
wxScrollBar *scrollbar = GetScrollbar(orient);
return scrollbar ? scrollbar->GetThumbPosition() : 0;
+#else
+ wxUnusedVar(orient);
+ return 0;
+#endif // wxUSE_SCROLLBAR
}
int wxWindow::GetScrollThumb(int orient) const
{
+#if wxUSE_SCROLLBAR
wxScrollBar *scrollbar = GetScrollbar(orient);
return scrollbar ? scrollbar->GetThumbSize() : 0;
+#else
+ wxUnusedVar(orient);
+ return 0;
+#endif // wxUSE_SCROLLBAR
}
int wxWindow::GetScrollRange(int orient) const
{
+#if wxUSE_SCROLLBAR
wxScrollBar *scrollbar = GetScrollbar(orient);
return scrollbar ? scrollbar->GetRange() : 0;
+#else
+ wxUnusedVar(orient);
+ return 0;
+#endif // wxUSE_SCROLLBAR
}
void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect)
node; node = node->GetNext())
{
wxWindow *child = node->GetData();
+#if wxUSE_SCROLLBAR
if ( child == m_scrollbarVert || child == m_scrollbarHorz )
continue;
+#endif // wxUSE_SCROLLBAR
// VS: Scrolling children has non-trivial semantics. If rect=NULL then
// it is easy: we scroll all children. Otherwise it gets