#include "wx/renderer.h"
-class WXDLLEXPORT wxWindow;
-class WXDLLEXPORT wxDC;
-class WXDLLEXPORT wxCheckListBox;
+class WXDLLIMPEXP_FWD_CORE wxWindow;
+class WXDLLIMPEXP_FWD_CORE wxDC;
+class WXDLLIMPEXP_FWD_CORE wxCheckListBox;
#if wxUSE_LISTBOX
- class WXDLLEXPORT wxListBox;
+ class WXDLLIMPEXP_FWD_CORE wxListBox;
#endif // wxUSE_LISTBOX
#if wxUSE_MENUS
- class WXDLLEXPORT wxMenu;
- class WXDLLEXPORT wxMenuGeometryInfo;
+ class WXDLLIMPEXP_FWD_CORE wxMenu;
+ class WXDLLIMPEXP_FWD_CORE wxMenuGeometryInfo;
#endif // wxUSE_MENUS
-class WXDLLEXPORT wxScrollBar;
+class WXDLLIMPEXP_FWD_CORE wxScrollBar;
#if wxUSE_TEXTCTRL
- class WXDLLEXPORT wxTextCtrl;
+ class WXDLLIMPEXP_FWD_CORE wxTextCtrl;
#endif
#if wxUSE_GAUGE
- class WXDLLEXPORT wxGauge;
+ class WXDLLIMPEXP_FWD_CORE wxGauge;
#endif // wxUSE_GAUGE
#include "wx/string.h"
int flags) const
{ return m_renderer->HitTestFrame(rect, pt, flags); }
- virtual void DrawHeaderButton(wxWindow *win,
+ virtual int DrawHeaderButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags = 0,
wxHeaderSortIconType sortIcon = wxHDR_SORT_ICON_NONE,
wxHeaderButtonParams* params = NULL)
- { m_renderer->DrawHeaderButton(win, dc, rect, flags, sortIcon, params); }
+ { return m_renderer->DrawHeaderButton(win, dc, rect, flags, sortIcon, params); }
virtual void DrawTreeItemButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,