#include "wx/window.h"
#include "wx/dcmemory.h"
+ #include "wx/dcclient.h"
#include "wx/button.h"
#include "wx/bmpbuttn.h"
case TITLEBAR_ACTIVE_TEXT: return wxColour(GetSysColor(COLOR_CAPTIONTEXT));
case DESKTOP: return wxColour(0x808000);
+ case FRAME: return wxColour(GetSysColor(COLOR_APPWORKSPACE));
#else // !__WXMSW__
// use the standard Windows colours elsewhere
case WINDOW: return *wxWHITE;
case TITLEBAR_ACTIVE_TEXT:return *wxWHITE;
case DESKTOP: return wxColour(0x808000);
+ case FRAME: return wxColour(0x808080);
#endif // __WXMSW__
case GAUGE: return Get(HIGHLIGHT);
*/
if (flags & wxCONTROL_FOCUSED) {
- DrawFocusRect(dc, rectOrig);
+ DrawFocusRect(NULL, dc, rectOrig);
}
wxRect rect = GetSliderShaftRect(rectOrig, lenThumb, orient, style);
h = heightText;
wxCoord widthLabel;
- dc.GetTextExtent(item->GetLabel(), &widthLabel, NULL);
+ dc.GetTextExtent(item->GetItemLabelText(), &widthLabel, NULL);
if ( widthLabel > widthLabelMax )
{
widthLabelMax = widthLabel;
// clicking on the control gives it focus
if ( event.ButtonDown() )
{
- wxWindow *win = control->GetInputWindow();
+ wxWindow * const win = control->GetInputWindow();
- if ( (wxWindow::FindFocus() != control->GetInputWindow()) &&
- win->AcceptsFocus() )
+ if ( win->CanAcceptFocus() && wxWindow::FindFocus() != win )
{
win->SetFocus();