#include "wx/univ/renderer.h"
#include "wx/pen.h"
-class WXDLLEXPORT wxColourScheme;
+class WXDLLIMPEXP_FWD_CORE wxColourScheme;
// ----------------------------------------------------------------------------
// wxStdRenderer: implements as much of wxRenderer API as possible generically
int flags);
- virtual void DrawFocusRect(wxDC& dc, const wxRect& rect, int flags = 0);
+ virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0);
+
virtual void DrawLabel(wxDC& dc,
const wxString& label,
const wxRect& rect,
// return the frame icon bitmap
virtual wxBitmap GetFrameButtonBitmap(FrameButtonType type) = 0;
- // get the width of either normal or resizeable frame border depending on
+ // get the width of either normal or resizable frame border depending on
// whether flags contains wxTOPLEVEL_RESIZEABLE bit
//
// notice that these methods only make sense with standard border drawing
// update m_penXXX objects above
const wxColourScheme * const m_scheme;
- DECLARE_NO_COPY_CLASS(wxStdRenderer)
+ wxDECLARE_NO_COPY_CLASS(wxStdRenderer);
};
#endif // _WX_UNIV_STDREND_H_