// Purpose: implementation of wxTextBuffer class
// Created: 14.11.01
// Author: Morten Hanssen, Vadim Zeitlin
-// Copyright: (c) 1998-2001 wxWindows team
+// Copyright: (c) 1998-2001 wxWidgets team
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// headers
// ============================================================================
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "textbuf.h"
#endif
: m_strBufferName(strBufferName)
{
m_nCurLine = 0;
- m_isOpened = FALSE;
+ m_isOpened = false;
}
wxTextBuffer::~wxTextBuffer()
{
+ // required here for Darwin
}
// ----------------------------------------------------------------------------
wxASSERT( !m_strBufferName.IsEmpty() );
// if the buffer already exists do nothing
- if ( Exists() ) return FALSE;
-
+ if ( Exists() ) return false;
+
if ( !OnOpen(m_strBufferName, WriteAccess) )
- return FALSE;
+ return false;
OnClose();
- return TRUE;
+ return true;
}
bool wxTextBuffer::Open(const wxString& strBufferName, wxMBConv& conv)
// open buffer in read-only mode
if ( !OnOpen(m_strBufferName, ReadAccess) )
- return FALSE;
+ return false;
// read buffer into memory
m_isOpened = OnRead(conv);
m_aTypes.Clear();
m_aLines.Clear();
m_nCurLine = 0;
- m_isOpened = FALSE;
+ m_isOpened = false;
- return TRUE;
+ return true;
}
bool wxTextBuffer::Write(wxTextFileType typeNew, wxMBConv& conv)