// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
- #pragma implementation "gaugebase.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#endif //WX_PRECOMP
+#if wxUSE_GAUGE
+
#include "wx/gauge.h"
-#if wxUSE_GAUGE
+const wxChar wxGaugeNameStr[] = wxT("gauge");
// ============================================================================
// implementation
const wxString& name)
{
if ( !wxControl::Create(parent, id, pos, size, style, validator, name) )
- return FALSE;
+ return false;
SetName(name);
SetRange(range);
SetValue(0);
+#if wxGAUGE_EMULATE_INDETERMINATE_MODE
+ m_nDirection = wxRIGHT;
+#endif
- return TRUE;
+ return true;
}
// ----------------------------------------------------------------------------
-// wxGauge range/position
+// wxGauge determinate mode range/position
// ----------------------------------------------------------------------------
void wxGaugeBase::SetRange(int range)
return m_gaugePos;
}
+// ----------------------------------------------------------------------------
+// wxGauge indeterminate mode
+// ----------------------------------------------------------------------------
+
+void wxGaugeBase::Pulse()
+{
+#if wxGAUGE_EMULATE_INDETERMINATE_MODE
+ // simulate indeterminate mode
+ int curr = GetValue(), max = GetRange();
+
+ if (m_nDirection == wxRIGHT)
+ {
+ if (curr < max)
+ SetValue(curr + 1);
+ else
+ {
+ SetValue(max - 1);
+ m_nDirection = wxLEFT;
+ }
+ }
+ else
+ {
+ if (curr > 0)
+ SetValue(curr - 1);
+ else
+ {
+ SetValue(1);
+ m_nDirection = wxRIGHT;
+ }
+ }
+#endif
+}
+
// ----------------------------------------------------------------------------
// wxGauge appearance params
// ----------------------------------------------------------------------------